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Poomsae Seminar USAT Referee Development Program. Revision 7 1/28/14. Today’s Schedule. 9:00 am – 9:30 am Competition rules – World Poomsae Competition 9:30 am – 10:30 am Scoring system, basic movements 10:30 am – 10:45 am Break
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Poomsae SeminarUSAT Referee Development Program Revision 7 1/28/14
Today’s Schedule • 9:00 am – 9:30 am Competition rules – World Poomsae Competition • 9:30 am – 10:30 am Scoring system, basic movements • 10:30 am – 10:45 am Break • 10:45 am – 12:30 pm Poomsae Instruction: Taeguek 4, 5, 6, 7 • 12:30 pm – 1:00 pm Lunch Break • 1:00 pm – 2:30 pm Poomsae Instruction: Taeguek 8, Koryo, Keumgang, Taebaek • 2:30 pm – 3:00 pm Practical scoring criteria and scoring mechanics • 3:00 pm – 6:00 pm Testing- Written (50%) - Scoring (40%) - Practical (10%)
Sport Poomsae is Here! • USAT is working to raise the overall level of poomsae competition, and to bring USAT judging better in line with WTF standards. • WTF technical criteria apply, even in “traditional” poomsae. • Referees need to know the poomsae! (Do you?) • USAT Poomsae Seminars will teach technical criteria and how to judge. • Poomsae certification must be fully integrated into USAT referee curriculum. • Certified Poomsae IRs and poomsae qualified USAT referees will conduct Poomsae Team Trials.
Poomsae Judging Proficiency • To become a competent poomsae judge, you have to: • Know (not necessarily perform) the correct execution of all basic techniques, moves and stances • Know the correct order of techniques for each poomsae • Understand the correct timing, rhythm and phrasing of the movements and pooms of each poomsae • Independently study all of the above in published texts, videos and online resources
Today’s Agenda • Competition Rules • Methods of Competition • Divisions and Compulsory Poomsae • Contest Procedures & Referee Commands • Scoring Criteria • Accuracy • Presentation • Scoring Method • Score Sheet
Today’s Agenda • Scoring Criteria • Generalities • Basic Motions • Stances (Seogi) • Blocks (Makki) • Punching (Jireugi) • Striking (Chigi) • Thrusting (Tzireugi) • Kicking (Chagi)
Today’s Agenda • Poomsae Judges Score Sheet • Score sheet – Accuracy Portion 40% • Score sheet – Presentation Portion 60% • Score Sheet calculations • Scoring Sheet Example • Referee Commands • Examples of Deductions • 0.1 (minor) & 0.3 (major) for Accuracy • Proper Range of Presentation Score (0.5 – 2.0 for each category) • Gamjeom Penalties • Other Deductions
Today’s Agenda • Poomsae Key Points • Taegeuk 1 – 8 • Koryo • Keumgang • Taeback • Pyongwon (Level 2 only) • Shipjin (Level 2 only) • Jitae (Level 2 only) • Chonkwon (Level 2 only) • Hansu (Level 2 only)
Methods of Competition • 1) Single elimination • Competitor is eliminated from competition after one loss • 2) Double elimination • Competitor is eliminated from competition after two losses • 3) Round robin • Each competitor competes with every other competitor • 4) Cut-off • Preferred (and most widely used) • 5) Combination System: Cut-off + Elimination • Preliminary round to reduce number • Elimination system determines final placings
Cut-Off Tournament Format • Maximum of three rounds • Preliminary round • Semi-final round • Final round • 20 or more competitors, competition starts from preliminary round • 9 to 19 competitors, competition starts from semi-final round • 8 or fewer competitors, competition starts from final round
Cut-Off Tournament Format, cont. • Preliminaryround • Each contestant performs two assigned forms • Scores are totaled • Top 50% advance to the semi-final round • If an odd number, round up (e.g., with 23 contestants, round up to 24, and 12 contestants advance to semi-final round) • Semi-final round • Each contestant performs two assigned forms • 8 contestants advance to the final round • Final round • Each contestant performs two assigned forms • Top 4 contestants receive medals
Cut-Off Tournament Format, cont. • For each round, poomsae are randomly assigned from the WTF list of Compulsory Poomsae for each division • Assignment is done in advance of the competition, and publicized for competitors • Order of competitors is randomly determined for the start of the preliminary and semi final rounds • The final round order shall be determined by the placement in semi final by lower score to higher score • For preliminary round, division may be split into groups, with each group judged by different judges • The top four contestants / pairs / teams are awarded prizes • Winners determined by points on round-by-round basis • 3rd and 4th places receive bronze medals
Contest Area • Matted section is called the Contest Area • At least 10m x 10m (30 ft x 30 ft) • USAT-approved mats only • Must provide safe, secure footing for the competitors
Duration of Contest • Recognized Poomsae • 30 – 90 seconds • Individual, Pair and Team • Free Style Poomsae • 60 – 70 seconds • Individual, Pair and Mixed Team • Waiting time between Poomsae • 30 – 60 seconds
USAT Poomsae Divisions • Recognized Poomsae Competition • Men, women and mixed divisions divided according to age. • No specified limitation to Poom or Dan rank for team competition (Refer to Chart for specific divisions)
USAT Poomsae Divisions • Shaded cells = official WTF divisions • Unshaded cells = USAT divisions
Compulsory Poomsae (Color Belts) • Team and Pair Competition: Taegeuk 1, 2, 3, 4, 5, 6, 7, 8 Jang
Scoring Criteria • Accuracy (4 points) • Accuracy of basic movements • Balance • Accuracy of details of each Poomsae • Presentation (6 points) • Speed and power • Strength / speed / rhythm • Expression of energy
Decision and Declaration of Winner • Final score is the average of the scores for Accuracy plus the average of the scores for Presentation • The highest and lowest scores are dropped before calculating the average • If using the three judge format, the highest and lowest score will not be dropped • Scoreboard shows the score for Accuracy, Presentation and the Total Score • Penalties, if any, are deducted from the final score
Decision and Declaration of Winner • In any round, the winner is the contestant with the highest total points • In case of a tie, the winner is decided based on the presentation score • If still tied, the dropped high and low scores are added back in • If still tied, a rematch is conducted • The rematch consists of one compulsoryPoomsae designated by the Referee • In case of tie, the highest point total with high and low scores added in shall be the winner
Technical Considerations • Low (“arae”) is below the waist • Blocks and strikes to this area should start from above the shoulder • Middle (“momtong”) is between the waist and the top of the shoulders • Blocks and strikes to this area should start from between the eyes and waist. • High (“olgul”)is above the shoulders to the top of the head • Blocks and strikes to this area should start at or below the waist
Technical Considerations • Outside to inside techniques end at the centerline of the body • Middle block (inside block) • Reverse knife hand strike • Inside to outside techniques end at the outer edge of the body • Side blocks (outside block) • Knife hand guarding block (single or double) • Blocks are performed with the blocking hand on the outside • Strikes are performed with the striking hand on the inside
Technical Considerations • All poomsae begin and end in about the same spot (within one foot’s length) • Exception may be made for Keumgang and Jitae • Audible breathing or hissing results in a deduction • In general, breathe in through the nose and out through the mouth • The feet should not move in an inward-to-outward “swinging” motion • The head should remain level and not bob up and down between stances
Technical Considerations • In stances, the knee is bent to just cover the tip of the toes (from the competitor’s perspective) • Kicking is always to a realistic target • First choice is to the head — area between the nose and mouth • Second choice is to the body — the solar plexus • In some Poomsae, a specific other target is defined; for example: • Low side kick in Koryo, or jumping front kicks in Taegeuk 8
Technical Considerations • Fists should remain closed (or open) during the entire movement • The fist and wrist should be straight — not bent up or down • Hands and feet should complete their movements at the same time • Transitions between movements should be on the balls of the feet
Technical Considerations • Competitors do not “announce” their school name, instructor’s name, or the poomsae they are performing • There may be deductions for the competitor’s appearance • Examples: Unkempt uniform, belt too long or poorly tied, jewelry, etc. • Deductions would apply to Presentation score
Basic Motions • Stances (Seogi) • Blocks (Makki) • Punching (Jireugi) • Striking (Chigi) • Thrusting (Tzireugi) • Kicking (Chagi)
Stances (Seogi) • Ready Stance or Parallel Stance(Naranhi Seogi) • One “foot” wide • The feet are parallel with each other • The legs are straight — no bend at the knees
Stances (Seogi) • Horse Riding Stance (Juchoom Seogi) • Two “feet” wide • Feet are parallel with each other • Legs are bent — only the end of the toes are visible from the competitor’s eye • Weight should be concentrated inwardly and the abdomen should be tightened • Upper body should be straight • Knees should be in line with the hips and feet
Stances (Seogi) • Forward Inflection Walking Stance (Ap Seogi) • Distance from the toe to the heel should be about one foot length • The inside edges of the feet should be on the same line (the back may be rotated up to 30˚)
Basic Motions • Forward Inflection Front Stance (Ap Kubi) • Distance from the toe to the heel should be about two and a half foot lengths • Inside edges of the feet should be approximately one fist width wide • The back foot may be rotated 30˚ at most • Front leg should be bent to be even with the toes of the foot from competitor’s viewpoint • Rear leg heel needs to stay on the floor • About two-thirds of the weight on the front leg
Stances (Seogi) • Backward Inflection Stance (Dwit Kubi) • The rear foot should be turned to 90˚ • The rear leg should be bent to be even with the toes of the foot when you look down • The distance from the rear foot to the front foot should be two foot lengths • About 2/3rds of the weight on the rear leg • The rear foot, knee, hip and shoulder should be in the same vertical line
Stances (Seogi) • Left / Right Stance (Oreun / Wen Seogi) • The rear foot should be turned to 90˚ • Both legs remain straight • The distance from the rear foot to the front foot should be one foot length • Weight is evenly distributed
Stances (Seogi) • Back Cross Stance (Dwit Kkoa Seogi) • Front leg 45˚ and carries the weight • Ball of foot of the rear leg is about one fist width away from the heel of the front foot
Stances (Seogi) • Front Cross Stance (Ap Kkoa Seogi) • The rear leg about 30˚ bearing most of the weight • Ball of foot of the front leg is about one fist awayfrom the rear leg
Stances (Seogi) • Tiger Stance (Beom Seogi) • The rear foot is turned about 30˚ • The rear foot support all of the weight • The rear knee bent to have the knee even with the toes when you look down • The front foot is put one foot ahead on the same line with only the ball of the foot touching the ground lightly • Alignment of shoulders depends on hand movements • The upper body should almost be straight • The knees should be close together
Stances (Seogi) • Close Stance (Moa Seogi) • The feet should be touching at both the heels and the toes • Both legs are straight • Crane Stance (Hakdari Seogi) • The height of the crane stance should be the same as the horse riding stance • Rear leg is bent • Lifted leg has the inner crook of the foot on the inner crook of the knee • Lifted leg is does not have pointed toes • The lifted leg should be straight forward
Stances (Seogi) • Assisted Stance (Kyotdari Seogi) • The height of the assisted stance should be the same as the horse riding stance • Front leg is bent with most of the weight • Rear leg has the ball of its foot aligned with the crook of the front leg’s foot
Blocks (Makki) • Low Block (Arae Makki) • Finishes two fist thicknesses from quadriceps • Starts with the palm towards the face and at the shoulder level • Other arm’s motion needs to be from the pit of the stomach coming back to rest on the side of the waist at the midline
Blocks (Makki) • Middle Block (Momtong Makki) • Finishes on the centerline of the body • The height of the fist should be shoulder high, with the wrist at solar plexus • The wrist needs to be kept straight • The elbow should be bent about 90˚ • Starts from the shoulder, palm out, and takes a path from outside to inside • The other arm starts from a partly extended position in front of the body and counteracts the block
Blocks (Makki) • Face Block (Olgul Makki) • Finishes with the wrist at the centerline of the face • The blocking wrist is one fist distance from the forehead at about 45˚ • The wrist needs to be kept straight • Starts from the opposite side between the elbow and the hip • The non-blocking arm starts from shoulder high, fist upward, and counteracts the block as it is performed
Blocks (Makki) • Outside Block (Momtong Bakkat Makki) • The blocking fist should end shoulder high, on the outside edge of the body with the palm facing outward • The elbow should be bent about 90˚ • The non-blocking arm starts from shoulder high, fist upward, and counteracts the block as it is performed
Blocks (Makki) • Twin Knife Hand Guarding Block (Sonnal Makki) • Fingertips of the leading had are shoulder high • Leading arm is bent about 90˚ • Rear arm is bent with the upper arm straight down, and the elbow about 90˚ with the wrist lined up with the solar plexus, palm up • Distance between the rear wrist and the body should be the thickness of a flat palm • The rear arm should begin extended out behind about shoulder high palm facing rearward, and the leading hand from shoulder high, palm facing the face
Blocks (Makki) • The following blocks all have similar motions: • Twin fist guarding block • Twin fist down block • Twin knife hand down block • Single knife guarding block • Single fist guarding block
Punching (Jireugi) • Types of Punches • Regular Punch (Baro Jireugi) • Same side as rear foot • Reverse Punch (Bandae Jireugi) • Same side as front foot • Uppercut (Jeocho Jireugi) • Close Punch (Seweo Jireugi)
Punching (Jireugi) • Targets of Punches • Low (Arae Jireugi): below the waist • Middle (Momtong Jireugi): solar plexus • High (Olgul Jireugi): upper lip and nose (philtrum)
Punching (Jireugi) • Direction of Punches • To the front (Bandae and Baro Jireugi) • To the side (Yop Jireugi) • Downwards (Naeryo Jireugi) • Short twisting / hook (Dollyo Jireugi) • Uppercut (Chi Jireugi)