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Learn how to avoid the skills trap in digital learning and discover practical, sequential, and shareable learning designs to adapt teaching according to student response. Explore strategies like adaptive interaction, laying foundations, blended learning journey, and the Kolb learning cycle.
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Avoiding the skills trap Teachmeet Canterbury David White – Head of Digital Learning @daveowhite
Digital Creative Attributes Framework(DCAF) dcaf.myblog.arts.ac.uk
You can’t do digital & • curriculum design in one • session
Pattern Design Design Design
Adaptive interaction Adaptive interaction Adapt teaching according to response Informed by the students’ response, the teacher decides whether to revisit the learning material in question or move on Present question to class At key points during class, the teacher presents a question to students with several options they can choose from Pattern • Present question to class • During a two-hour lecture on the basics of business strategy, the teacher presents several multi-choice question to a large cohort of MBA students using an Electronic Voting System (EVS) • Students use their mobile devices to respond anonymously and the results are displayed graphically on screen • Adapt teaching according to response • <30% correct: re-explain concept • 30-70% correct: student discuss the rational behind their responses with each other, followed by a revote to determine if consensus has changed • >70% progress session (Mazur, 1997) Design
Laying the foundations Laying the foundations During class Students interact with teacher and fellow students to check, reinforce and build on basic level of understanding Before class Students complete ‘priming’ activity to gain basic level of understanding at own pace in readiness for a teaching session Pattern • Before the workshop • Graphic design students watch a short instructional video on how to create a simple logo using Adobe Illustrator (AI). The video is made available on a Moodle course one week prior to a more in-depth logo design workshop • Students create an example logo using AI and upload it to a Moodle discussion board, along with any comments they have about the task • During the workshop • At the beginning of the workshop, the teacher facilitates a discussion based around a sample of submitted logos and deals with any ‘pinch points’ raised via the discussion board posts • The more in depth logo design activities commence Design
Blended Learning Journey Blended Learning Journey • Face to Face • Student’s interact in realtime with teacher, peers and subject matter • Outputs inform subsequent online activities • Online • Student completes online activities at own pace • Output informs subsequent face-to-face activities etc… • Online • Student completes online activities at own pace • Output informs subsequent face-to-face activities Pattern • Face to Face • Students present work in progress in crit session • Proceedings informed by feedback from online activities • Online • Students reflect on progress and crit session and update workflow etc... • Online • Students document and showcase development of creative work using Workflow • Comments are invited from peers and public Design
Add the helix https://www.flickr.com/photos/parolanharahap/13075369714
Learning Designs - guidelines • Practical – what are you going to undertake with students • Sequential – usually expressed in a number of stages • Shareable – could a colleague use the design? Can be at any scale – from a single activity to a whole unit
Thanks • david.white@arts.ac.uk • @daveowhite