350 likes | 376 Views
Explore Human-Computer Interaction (HCI) principles applied to e-learning, including stakeholder involvement, task analysis, and user interface design. Learn about navigation rules, design considerations, and the impact of internet delays on performance and memory. Discover the economics of education and the role of IT in learning, communication dynamics, and simulation tools. Consider the efficiency of different communication methods and the simulation benefits of virtual landscapes. Dive into the interactive world of online learning with HCI expertise.
E N D
HCI for on-line Learning Alan Dix Lancaster University www.hcibook.com/alan
what I’ll talk about • what is HCI • some issues and guidelines • top down analysis of e-learning • from economics down
what isHuman–Computer Interaction? • not just the screen design! • every aspect that affects the user
broader HCI issues • stakeholders • user’s model of systems • task analysis • organisation
Internet and CSCW (computer-supported cooperative work) • value • lots of decision points • marketing • what you say matters • community
… but details matter tooexample – colours • styles • cold north west - drab, low contrast • hot south east - bright, movement • human eye • contrast not colour • distractions
good use of colour • using conventions (red for alarms etc.) • ‘branding’ parts of an interface • occasional emphasis • redundant coding • i.e. in addition to other means • e.g. web link colours - also underlined • for diagrams, etc.
baduseofcolour • overuse - withoutverygood reason (e.g. kids’ site) • colour blindness • poor use of contrast • do adjust your set! • adjust your monitor to greys only • can you still read your screen?
four rules of navigation • knowing where you’ve been • or what you’ve done • knowing where you are • knowing what you can do • knowing where you are going • or what will happen
navigation and e-learning • ? where you are going when you haven’t learnt it yet! • history is complicated • overviews and maps • breaking rules for pedagogy • suspense – don’t say what’s coming • control – only progress when allowed
the golden rule of design understand your materials …, people, machines, learning models
physical things • directness of effect • push and it moves • locality of effect • here and now • visibility of state • small number of relevant parameters
what’s special about computers? • complexity of effect • computation • non locality of effect • in space – networks • in time – memory • hidden state • large number of invisible variables
understanding the media • time • network delays, initialisation, layout time • space • screen size, fonts and spacing, precise location • colour • ‘safe’ 216 ... • interaction • standard navigation ++
design of pages content rich heavy text v.s image rich CD ROM style or ... the quick and the dead
interactions • internet delay experiment • fast (1 s) and slow (5 s) delays • menu-based information system • perfomance: time & accuracy • post test questions
interactions • internet delay experiment • fast (1 s) and slow (5 s) delays, menu-based information system, perfomance: time & accuracy, post test questions • results • longer delays slower performance • longer delays better memory why?
interactions • internet delay experiment • longer delays slower performance • longer delays better memory • why? • reading during gaps – interstitial learning • high cost of failure – more concentration – more ‘processing’
what is the core business of an educational institution? • Education • teaching and learning e-learning • Validated certificates • e-exams, e-assessment ?
economics of education Professor Alan’s formula! Student–Staff Ratio Student Contact Hours = Class Size Staff Contact Hours
e-learning? Effective Class Size = Students per Cohort Nos. of Cohorts in Course Lifetime Preparation Hours per Delivery Hour (relative to normal delivery)
user interfaces • development • choice of content, design of materials • management • monitoring progress, marks, etc. • the oldest IT systems in education! • learning • student and staff together
IT in learning? • information • communication • c.f. Ann Light • simulation • as tool • Note taking etc, e.g. classroom 2000 • as actor (teacher, assistant) • Elisa, student models
information • paper • narrative & sequential • web • episodic & non-linear • knowledge is non-linear … • … but much of memory is(e.g. bus tours)
communication • who: • student–teacher, student–student • how: • public or private • issues • timeliness, notification, belonging • efficiency? • email vs. FAQ … process
communicationthink about dynamics • process matters • email => FAQ … more efficient? • lost sense of community • start-up • good when everyone uses it? • zero point value • freshness • bulletin board or web pages • need constant change or notification
simulation • faster than life • economic models • more accessible than life • virtual landscapes • more flexible than life • physics and ARK • biased and correlated coins
as tool – eClass Georgia Tech, Atlanta http://www.cc.gatech.edu/fce/c2000/
eClass - lessons • low intrusion (during lecture) • no interpretation • indexing (c.f. video)
as teacher • early detection • e.g. spelling checking • N.B. no learning of bad habits • low judgement