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Mechanical Engineering 151

Mechanical Engineering 151. Introduction to Mechanical Engineering II. Dr. Eric Wang January 24, 2000. Teaching Staff. Skills Lab Instructor Steve McGahn Teaching Assistant Mr. Hy Ngu Undergraduate Design Fellow Mr. Neil Gavrich. Course Goals. Creative thinking (innovation)

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Mechanical Engineering 151

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  1. Mechanical Engineering 151 Introduction to Mechanical Engineering II Dr. Eric Wang January 24, 2000

  2. Teaching Staff • Skills Lab Instructor • Steve McGahn • Teaching Assistant • Mr. Hy Ngu • Undergraduate Design Fellow • Mr. Neil Gavrich

  3. Course Goals • Creative thinking (innovation) • Engineering Graphics • Structured Programming • The Design Process • Self Learning • Team skills • Practice “Designing Things”

  4. Outline • Engineering Design • Course overview • Projects • The Student Contract • How to get help

  5. What is Engineering? From: C.L. Dym, Harvey Mudd College • What is an Engineer? One who is ingenious at devising (Latin) • What is Engineering? Process or product of being ingenious at devising

  6. What is Engineering Design? • Engineering design is: the systematic, intelligent generation, and evaluation of specifications for artifacts whose form and function achieve stated objectives and satisfy specified constraints.

  7. Engineering Design • The purpose and motivation for engaging in engineering design are (real or perceived) human needs. • The outcome of the design process (sometimes referred to the Product Realization Process) is often fabrication specifications, and the creation and production of a physical artifact. • Engineering artifacts range from hydro-electric dams to space shuttles to new packaging systems for instant soup.

  8. Engineer Designer Qualities From: Sheppard and Jenison, 1997 • Communicate, negotiate, and persuade • Work effectively in a team • Engage in self-evaluation and reflection • Utilize graphical and visual representations and thinking • Exercise creative and intuitive instincts • Find information and use a variety of resources (i.e. resourcefulness)

  9. Designer Qualities (cont.) • Identify critical technology and approaches • Use of analysis in support of synthesis • Appropriately model the physical world with mathematics • Consider economic, social, and environmental aspects of a problem • Think with a systems orientation

  10. Designer Qualities (cont.) • Define and formulate an open-ended and/or under-defined problem • Generate and evaluate alternative solutions • Use a systematic, modern, step-by-step problem solving approach • Build up real hardware to prototype ideas • Troubleshoot and test hardware

  11. Materials/Texts • Required: • Pro/ENGINEER: The Basics, McGahn (available in ME office) • Lego Technics Kit # 9747: Minstorms RIS 1.5 • References: • Lifeskills and Leadership for Engineers, Goldberg • Dave Baum's Definitive Guide to LEGO Mindstorms, Balm and Zurcher • The Unofficial Guide to LEGO MINDSTORMS Robots, Knudsen

  12. Yes, LEGO Each team must purchase one Mindstorms Kit

  13. Outline • Engineering Design • Course overview • Projects • The Student Contract • How to get help

  14. Course Components Sec. 1 Sec. 2 Projects lab Skills Lab(SEM 231C) M 2:30-5:30 Th 3:30-5 M 2:30-5:30 W 3:30-5

  15. Skills LabSection 1: Wed - 3:30 - 5:00Section 2: Thurs - 3:30 - 5:00 • Pro/Engineer •  9 assignments • Due at start • of class • 40% of total grade (400 pts)

  16. Projects Lab(mon 2:30 – 5:30) • Creative thinking exercises • Mini Design Projects (LEGO) • Teams • Technical writing • 9 “projects” • 50% of total grade (500 pts) • Transferable Points (Currency) • Sub-contract other teams

  17. Projects • Brainstorming • Creative Thinking • LEGO Design projects • LEGO Robot Competition

  18. LEGO Mindstorms

  19. LEGO Mindstorms RIS 1.5 • Controller (RCX) • Motors • light sensor • touch sensors • programming language

  20. LEGO Design Projects • Given Specifications & Constraints • Mindstorms RCX & Sensors Only • In-class & take-home projects • Performance Based Grading

  21. Outline • Engineering Design • Course overview • Projects • The Student Contract • How to get help

  22. Student Contract • Course format • Course objectives • Teams & responsibilities • Performance evaluations • Grading policy

  23. Teams & Responsibilities • Assigned to teams • Same grade • Each Team Member: • Demonstrate writing, speaking, & graphics • Actively participate • understand of all parts of the product • Respect

  24. Performance Evaluation • Peer evaluation form • Performance Review

  25. Performance Review • Requested by Team Member or TA • for conduct or performance • Deduct points • probation • Re-review • switch teams • eject from course

  26. Merit Pay • 10% of total grade (100 pts) • Incentive Based System • 20% of Team Grade in Merit Pay • Teams Distribute Merit • Peer Evaluations twice during semester Example: Project Score = 125 pts 125 x 20% = 25 pts x 3 team members = 75 pts

  27. Grading Policy Skills Lab Projects Lab Merit Pay Total 400 500 (transferable) 100 1,000

  28. Grading Scale A 90 - 100% b 80 - 89% c 70 - 79% d 60 - 69% f < 60%

  29. Outline • Engineering Design • Course overview • Projects • The Student Contract • How to get help

  30. Where to get Help • Faculty • Gradaute TA’s • Undergrad Design Fellow • Email • Web Site http://web.me.unr.edu/me151

  31. Summary • Engineering Design • Course Goals • 2 components • Teams • Projects • Grading • help

  32. Assignments 1. Read & Sign Contract 2. Buy Pro/E workbook 3. Buy Lego Kit 4. get e-mail accounts 5. Buy 3.5” Floppy Disk (or Zip Disk)

  33. Questions?

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