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Mechanical Engineering 151. Introduction to Mechanical Engineering II. Dr. Eric Wang January 24, 2000. Teaching Staff. Skills Lab Instructor Steve McGahn Teaching Assistant Mr. Hy Ngu Undergraduate Design Fellow Mr. Neil Gavrich. Course Goals. Creative thinking (innovation)
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Mechanical Engineering 151 Introduction to Mechanical Engineering II Dr. Eric Wang January 24, 2000
Teaching Staff • Skills Lab Instructor • Steve McGahn • Teaching Assistant • Mr. Hy Ngu • Undergraduate Design Fellow • Mr. Neil Gavrich
Course Goals • Creative thinking (innovation) • Engineering Graphics • Structured Programming • The Design Process • Self Learning • Team skills • Practice “Designing Things”
Outline • Engineering Design • Course overview • Projects • The Student Contract • How to get help
What is Engineering? From: C.L. Dym, Harvey Mudd College • What is an Engineer? One who is ingenious at devising (Latin) • What is Engineering? Process or product of being ingenious at devising
What is Engineering Design? • Engineering design is: the systematic, intelligent generation, and evaluation of specifications for artifacts whose form and function achieve stated objectives and satisfy specified constraints.
Engineering Design • The purpose and motivation for engaging in engineering design are (real or perceived) human needs. • The outcome of the design process (sometimes referred to the Product Realization Process) is often fabrication specifications, and the creation and production of a physical artifact. • Engineering artifacts range from hydro-electric dams to space shuttles to new packaging systems for instant soup.
Engineer Designer Qualities From: Sheppard and Jenison, 1997 • Communicate, negotiate, and persuade • Work effectively in a team • Engage in self-evaluation and reflection • Utilize graphical and visual representations and thinking • Exercise creative and intuitive instincts • Find information and use a variety of resources (i.e. resourcefulness)
Designer Qualities (cont.) • Identify critical technology and approaches • Use of analysis in support of synthesis • Appropriately model the physical world with mathematics • Consider economic, social, and environmental aspects of a problem • Think with a systems orientation
Designer Qualities (cont.) • Define and formulate an open-ended and/or under-defined problem • Generate and evaluate alternative solutions • Use a systematic, modern, step-by-step problem solving approach • Build up real hardware to prototype ideas • Troubleshoot and test hardware
Materials/Texts • Required: • Pro/ENGINEER: The Basics, McGahn (available in ME office) • Lego Technics Kit # 9747: Minstorms RIS 1.5 • References: • Lifeskills and Leadership for Engineers, Goldberg • Dave Baum's Definitive Guide to LEGO Mindstorms, Balm and Zurcher • The Unofficial Guide to LEGO MINDSTORMS Robots, Knudsen
Yes, LEGO Each team must purchase one Mindstorms Kit
Outline • Engineering Design • Course overview • Projects • The Student Contract • How to get help
Course Components Sec. 1 Sec. 2 Projects lab Skills Lab(SEM 231C) M 2:30-5:30 Th 3:30-5 M 2:30-5:30 W 3:30-5
Skills LabSection 1: Wed - 3:30 - 5:00Section 2: Thurs - 3:30 - 5:00 • Pro/Engineer • 9 assignments • Due at start • of class • 40% of total grade (400 pts)
Projects Lab(mon 2:30 – 5:30) • Creative thinking exercises • Mini Design Projects (LEGO) • Teams • Technical writing • 9 “projects” • 50% of total grade (500 pts) • Transferable Points (Currency) • Sub-contract other teams
Projects • Brainstorming • Creative Thinking • LEGO Design projects • LEGO Robot Competition
LEGO Mindstorms RIS 1.5 • Controller (RCX) • Motors • light sensor • touch sensors • programming language
LEGO Design Projects • Given Specifications & Constraints • Mindstorms RCX & Sensors Only • In-class & take-home projects • Performance Based Grading
Outline • Engineering Design • Course overview • Projects • The Student Contract • How to get help
Student Contract • Course format • Course objectives • Teams & responsibilities • Performance evaluations • Grading policy
Teams & Responsibilities • Assigned to teams • Same grade • Each Team Member: • Demonstrate writing, speaking, & graphics • Actively participate • understand of all parts of the product • Respect
Performance Evaluation • Peer evaluation form • Performance Review
Performance Review • Requested by Team Member or TA • for conduct or performance • Deduct points • probation • Re-review • switch teams • eject from course
Merit Pay • 10% of total grade (100 pts) • Incentive Based System • 20% of Team Grade in Merit Pay • Teams Distribute Merit • Peer Evaluations twice during semester Example: Project Score = 125 pts 125 x 20% = 25 pts x 3 team members = 75 pts
Grading Policy Skills Lab Projects Lab Merit Pay Total 400 500 (transferable) 100 1,000
Grading Scale A 90 - 100% b 80 - 89% c 70 - 79% d 60 - 69% f < 60%
Outline • Engineering Design • Course overview • Projects • The Student Contract • How to get help
Where to get Help • Faculty • Gradaute TA’s • Undergrad Design Fellow • Email • Web Site http://web.me.unr.edu/me151
Summary • Engineering Design • Course Goals • 2 components • Teams • Projects • Grading • help
Assignments 1. Read & Sign Contract 2. Buy Pro/E workbook 3. Buy Lego Kit 4. get e-mail accounts 5. Buy 3.5” Floppy Disk (or Zip Disk)