310 likes | 468 Views
Matt Ramirez. A Study in SCARLET CNI, Baltimore Tuesday 3 rd April 2012. Project Overview What is AR? Implementation of AR with Special Collections Evaluation Next steps. Presentation Overview. Aims Use AR to add value to the learner experience.
E N D
Matt Ramirez A Study in SCARLETCNI, BaltimoreTuesday 3rd April 2012
Project Overview • What is AR? • Implementation of AR with Special Collections • Evaluation • Next steps Presentation Overview
Aims • Use AR to add value to the learner experience. • Produce a methodology that other Special Collections libraries can follow, making these resources accessible for research, teaching and learning. Challenges and considerations • Students must consult rare books within the controlled conditions of library study rooms. • The objects are isolated from the secondary, supporting materials and the growing mass of related digital assets. • How does the use of AR enhance Learning & Teaching? • What application does AR have to the wider audience? Project Overview
Tuition Fees increased in most UK universities to £9000 per year. • Students require more demonstrative input and contact time from academics. • E-learning materials offer flexibility to support traditional form of study. • Engaging students with innovative use of technologies will help universities to be seen as cutting edge. Educational Context in the UK
SCARLET is unique in that it has a multi-disciplinary team working to achieve aims with a focus on student learning Stakeholder Roles Mimas To evaluate learning with students Mimas Project Management and AR technology John Rylands Library Access and technical integration with digitised content and special collections. Expert knowledge of special collections materials Academics Award winning academics from Humanities faculty to develop and deliver content
Augmented Reality (AR) is a term for superimposing computer graphics over a live view of the real world • Can be delivered on a desktop, television, mobile device etc. Introduction to AR
In televised sporting events real-time analytical information is displayed offering insight into a player, time left, league tables etc. Examples of AR
Combining the magic of seeing and handling primary sources with leading-edge technology to support research-led teaching. • Surround objects with interpretative and contextual material. • Bridging the gap between tutor-mediated seminars and independent learning. • Using blended learning methodology. • Users retain information when actively involved in a learning experience. AR Student Benefits
Morgan Stanley forecast that by 2014 mobile internet usage will overtake user access through traditional desktop means. • “The way children use media through the day is also changing… suggesting a push-button, on-demand culture, which is moving away from scheduled television programmes.” – Childwise survey, children 7-16 Mobile Usage
The GLUE object or visual reference should be kept with the Edition, in this case Dante’s Landino but can also be copied for student to take away. • User journey should be self contained to browser app. Storyboarding – Phase 1 development GLUE Object Landing page Webpage
Landing Page • Title • Short Description • Audio (Optional) • Video Walkthrough (Optional) • Email (Optional) Web page • Links to associated resources • Short piece of text to accompany links • Images (Optional) • RSS Feeds - Twitter, blog, news etc. (Optional) • Learning/Research Activities Content Acquisition
Overview – Phase 1 workflow GLUE Object Landing page Webpage
How effective was the SCARLET application in enhancing the student experience. • How can feedback be used to inform the next development phase? • Does AR add value to students study and assist with learning outcomes? • Is AR more appropriate/beneficial for specific student demographics? Initial Evaluation objectives
User Journey http://teamscarlet.files.wordpress.com/2011/09/userjourney.png
User Journey video http://youtu.be/UzI1dtSQ7ac
Technology was easy to use. • Provided a central reference to library systems and external resources. • Beneficial for initial planning of essays and basic knowledge acquisition. • Video introductions related to specific objects were most valuable asset in the delivery. • “Makes learning fun” • Enjoyed using the iPads working with peers. • Offer a fresh perspective? Student-led, i.e., using more initiative about how to research/study • Give a more realistic perspective – puts you “in” the situation. Makes learning more exciting and interactive Feedback - Positive
Resources were already available online (Blackboard) • Students felt divorced from physical object; linking to web app diluted the experience • Activity was prescribed and not aligned with some users research methods consulting physical secondary texts. Feedback - Negative
“Makes learning fun” • “Offer a fresh perspective. Student-led, i.e., using more initiative about how to research/study • “Give a more realistic perspective – puts you “in” the situation. Makes learning more exciting and interactive” • “It can make you feel like you’re not studying, almost fun and I think information goes in more like that.” Feedback – Student Quotes
Use of AR should be more contextual and linked to the object. • Best used in short byte size learning chunks • Must deliver unique learning values different from online support (e.g.VLE). • User should become less conscious of the technology and more engaged with the text. • Users learn in different ways and AR may not be appropriate to all students. • Evaluation needed from other user groups and course areas. Feedback – Lessons Learned
Develop materials overlaid on the physical resource for other courses (Milton, Ancient Egyptian papyri). • Work with library to promote public engagement. • Investigate funding opportunities in other subject areas (e.g. Medical) and services (Landmap – visual spatial representations). • Disseminate tool kit at project end. Next Steps
Phase 2 workflow - Printing Press Webpage Layered information on object GLUE Object (Real World)
Project blog at http://teamscarlet.wordpress.com/ where all members of project contribute on all aspects (academic, technology, pedagogy, special collections. • Twitter @team_scarlet • Email: matthew.ramirez@manchester.ac.uk • Upcoming International Presentations • Electronic Resources and Libraries 02/04/12 – Austin • Elag 2012 15-18th May 2012 – Palma, Spain • Publications • CILIP Update magazine (February 2012) • SCONUL Focus (February 2012) Project Communication