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6.02 Discuss Product Licensing. Licensing. Permission to copy name, logo , or trademark of a league, athlete, sports team, entertainer, film, television show, or character for a fee, also called royalties A licensor is the rights-holder of the name, logo, or trademark. Licensing (con’t).
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Licensing • Permission to copy name, logo, or trademark of a league, athlete, sports team, entertainer, film, television show, or character for a fee, also called royalties • A licensor is the rights-holder of the name, logo, or trademark
Licensing (con’t) • A licensee is company paying for permission to use the name, logo, or trademark • Ex: Nike, Reebok, Adidas, Sony, and Nintendo
Parties of Licensing- review • Licensor- Company who owns the brand and issues the license • Licensee- Company or person who purchase the brand • License- The written agreement giving the licensee permission to use a brand
Licensing (con’t) • Licensed products are manufactured by licensees under an agreement with a licensor • Licensees can have a significant impact on a licensor’s perception among consumers
Licensing (con’t) • A license issued to another company may allow the licensee to: • Manufacture • Market • Sell Ex: Franchises
Licensing (con’t) • Licensing provides greater profit , promotion, and legal protection for the licensor
Licensor • The licensor approves the product and collects the licensing fees and royalties • For example, WB will give permission to Electronic Arts to use the Harry Potter character
Licensor (con’t) • Companies typically pay between 5 and 10 percent of wholesales in the form of royalties
Character Versus Corporate Licensing • A sports or entertainment entity permits a licensee to use their image, name or character for a fee
Character Versus Corporate Licensing (con’t) • For example, LucasArts licenses a manufacturer to use the images of the characters from Star Wars: Attack of the Clones
Character Versus Corporate Licensing (con’t) • A corporation permits a licensee to use the corporate image of name for a fee • For example, Coca-Cola licenses a manufacturer to use their corporate logo on a baseball cap
Advantages of Licensing • Advantages for Licensor a. Enhanced company image and publicity b. Increased profit from royalties. c. Increased brand awareness or recognition d. Increased opportunity for penetrating new markets
Advantages of Licensing (con’t) e. Limited manufacturing costs or risks • Advantages for Licensee a. Existing brand awareness or recognition b. Lower advertising and promotional costs
Advantages of Licensing (con’t) c. Increased possibility of success and profitability d. Connection with an athlete, sports team, entertainer, or corporation
Disadvantages of Licensing • Disadvantage for licensor a. Potential for poor quality of a licensee’s manufactured products b. Partial relinquishment of control over the marketing mix of the brand
Disadvantages of Licensing (con’t) • Disadvantages for licensee: a. Athlete, entertainer, or corporation may lose popularity. b. Sports teams may suffer losing seasons c. Change in styles, trends, and consumer preferences
Disdvantages of Licensing (con’t) d. Royalties and licensing fees can be expensive e. Manufacturing costs and risks f. Competition can drive up costs associated with fees and royalties
Disadvantages of Licensing (con’t) g. Competition can cause a negative impact on market share
Impact of Licensing on Consumers • Increased opportunity to associate with an athlete, sports team, entertainer, or corporation • Increased supply of available products
Impact of Licensing on Consumers (con’t) • Competition can result in lower prices, new products and better quality.
Bootlegging • Bootlegging is unauthorized use of a name, logo, or trademark of a league, athlete, sports team, entertainer, film, TV show or character • Bootlegging reduces the profits of the licensors and legitimate licensees
Bootlegging (con’t) • Bootlegging can result in poor quality products for consumers, which will decrease brand loyalty