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5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS)

5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS) Competed with N64 and PS 9.5 million units sold – 540 games VirtuaFighter 2 (1.7m units in Japan). 3D pad Arcade Racer. NetLink (28.8k modem - direct dial multiplayer).

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5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS)

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  1. 5th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS) Competed with N64 and PS 9.5 million units sold – 540 games VirtuaFighter 2 (1.7m units in Japan)

  2. 3D pad Arcade Racer NetLink (28.8k modem - direct dial multiplayer)

  3. 5th Gen. - June ’96 (JAP) Sep ’96 (USA) Mar ’97 (EUR) July ’95 (AUS) Competed with Saturn and PS 32.9 million units sold – 387 games Super Mario 64 (11m units)

  4. Controller Pak (Memory card) Expansion Pak (RAM boost) Rumble Pak (Vibration function for Controller) Transfer Pak (Transfer data between console and GameBoy)

  5. 64DD(Disc reader, commercial fail, never released outside JP) VRU(Voice Recognition Unit) Dance pad • Popularised the Analogue Thumbstick

  6. 2x 32-Bit RISC SH2 at 28.6MHz, 32-Bit RISC SH1 at 20MHz. 25MIPS 2MB work RAM, 500KB Audio RAM, 32KB Backup RAM, 1.5MB Video RAM Composite, S-video, RGB, EDTV MIPS 64-Bit RISC CPU (Custom R4000 series) at 93.75MHz 4MB D-RAM(Upgradable to 8MB via Expansion Pak) One of the first consoles to implement unified memory system Most powerful of that generation (WINtendo!) Composite video and S-Video outputs Capable of SDTV resolution up to 480i • 2 controller ports • Cartridge slot • CD-ROM drive • 4 controller ports • Cartridge slot • CD-Drive add-on (JAP Only)

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