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Assessing Elementary Students’ Functional Thinking Skills: The Case of Function Tables. Katherine L. McEldoon & Bethany Rittle-Johnson. Project Goals. Develop an assessment of elementary students’ functional thinking abilities, an early algebra math skill
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Assessing Elementary Students’ Functional Thinking Skills: The Case of Function Tables Katherine L. McEldoon & Bethany Rittle-Johnson
Project Goals Develop an assessment of elementary students’ functional thinking abilities, an early algebra math skill Develop a model of knowledge progression
Functional Thinking • A type of mathematical thinking which focuses on the relationship between two (or more) varying quantities, specifically the kinds of thinking that lead from specific relationships to generalizations of that relationship across instances. (Smith, 2008) • Encapsulates important core components of early algebraic reasoning, such as generalization and covariation. (Carraher, Martinez, & Schliemann, 2008) • The table shows how the “In” numbers are related to the “Out” numbers. When a 38 goes in, what number comes out? • 41 B.51 C. 54 D. 77 77 Out = (In x 2) + 1 Y = 2X + 1
Functional Thinking Performance – Grade 4 • The table shows how the “In” numbers are related to the “Out” numbers. When a 38 goes in, what number comes out? • 41 • 51 • 54 • 77 National Assessment of Educational Progress (NAEP), National Performance results in Mathematics at Grade 4; 2007
Function Tables • Focus: Functional Tables • Determining Values and Rules • Typical Tasks (Carraher & Earnest, 2001; Schliemann & Carraher, 2000) • Fill in the missing values in this table • What is the rule for this table? • Asked to select a rule from several choices • Asked to write the rule verbally or symbolically
Function Table Competencies • Within function table problems, we isolated required competencies and used this as a basis for our assessment • Loosely hypothesized order of difficulty: • Apply a Given Rule (prerequisite) • Determine Next Y value in Sequence • Determine Near Y value in Sequence • Determine Far Y value in Sequence • Recognize a Rule (verbal/symbolic) • Generate Rule Verbally • Generate Rule Symbolically Column B = Column A + 4 B = A + 4
Wilson’s Construct Modeling Approach • Wilson’s Four Building Blocks • 1) Construct Map • 2) Item Design • 3) Item Score • 4) Measurement Model • Assess the student performance data to evaluate your construct map and items Item Design Construct Map Measure ment Model Item Score
Item Design: Assessment • We designed items that tapped each of these competencies • Modified from e.g. Blanton; Schliemann; Warren, Cooper & Lamb • Items varied in operation used in underlying function • 33 responses to 11 items • 16 of which had an additive underlying function • Y = X + 2 • 10 had a combination underlying function • Y = 2X + 2
Item Design: Assessment • We developed items that tapped each of these competencies • Apply a Given Rule • Determine Next Y value in Sequence • Determine Near Y value in Sequence • Determine Far Y value in Sequence • Recognize a Rule • Generate Rule Verbally • Generate Rule Symbolically
Item Design: Assessment • We developed items that tapped each of these competencies • Apply a Given Rule • Determine Next Y value in Sequence • Determine Near Y value in Sequence • Determine Far Y value in Sequence • Recognize a Rule • Generate Rule Verbally • Generate Rule Symbolically
Item Design: Assessment • We developed items that tapped each of these competencies • Apply a Given Rule • Determine Next Y value in Sequence • Determine Near Y value in Sequence • Determine Far Y value in Sequence • Recognize a Rule • Generate Rule Verbally • Generate Rule Symbolically
Item Design: Assessment • We developed items that tapped each of these competencies • Apply a Given Rule • Determine Next Y value in Sequence • Determine Near Y value in Sequence • Determine Far Y value in Sequence • Recognize a Rule • Generate Rule Verbally • Generate Rule Symbolically
Item Design: Assessment • We developed items that tapped each of these competencies • Apply a Given Rule • Determine Next Y value in Sequence • Determine Near Y value in Sequence • Determine Far Y value in Sequence • Recognize a Rule – Verbal & Symbolic • Generate Rule Verbally • Generate Rule Symbolically What is a rule used in the table above to get the numbers in column B from the numbers in column A? A) Multiply the number in column A by 2. B) Divide the number in column A by 2. C) Subtract 2 from the number in column A. D) Add 2 to the number in column A.
Item Design: Assessment • We developed items that tapped each of these competencies • Apply a Given Rule • Determine Next Y value in Sequence • Determine Near Y value in Sequence • Determine Far Y value in Sequence • Recognize a Rule • Generate Rule Verbally • Generate Rule Symbolically What is a rule for figuring out what number belongs in column B? “The rule is that you add 4 to the A number to get the B number”
Item Design: Assessment • We developed items that tapped each of these competencies • Apply a Given Rule • Determine Next Y value in Sequence • Determine Near Y value in Sequence • Determine Far Y value in Sequence • Recognize a Rule • Generate Rule Verbally • Generate Rule Symbolically Write this rule as a number sentence, using “A” to stand for any number in column A and “B” to stand for any number in column B. “B = A + 4”
Item Scores: Coding • Coding • Each response only tapped one competency • Each was coded as correct or incorrect Item Design Construct Map Measure ment Model Item Score
Data Collection: Procedure • 231 second through sixth grade students • Middle class suburban community • Predominantly Caucasian population • During one 40 minute class period
Measurement ModelBased on Item Response Theory • Item Response Theory encompasses a set of ways to mathematically model how both Student Ability Estimate and Item Difficulty are related to a student’s Item Responses • It is a useful methodology to use when evaluating an assessment instrument • both in terms of its ability to accurately estimate student ability • but it also give metrics of the quality of each item on the instrument.
Measurement ModelWright Map Student Ability Scores Item Difficulty Scores • An Wright map generated by a Rasch model (a type of item response model)and was used in this evaluation • Logit Scale (log-odds ratio) • Student Ability Estimates • Item Difficulties --------------------------------------------------------------- 5 XX| XXXX| XX| 4 XXXXXX| XXXXXXXX| XXXXXX| XXXXXXXXXXXXXXXX| 3 XXXXXXXXXXXX| XXXXXXXXXXXXX| XXXXXXXXXXXXXXXXXX| XXXXXXXXXXX| 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXX| XXXXXXXXXXXXXXXXXXX| XXXXXXXXXXXXXXXXXXXXXXXXXXXXX| XXXXXXXXXXXXXXXXX| 1 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|L4 XXXXXXXXXXXXXXXXXXXXXXXXXXXX| XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| XXXXXXXXXXXXXXXXXXXXXXXXXXXX|L3 0 XXXXXXXXXXXXXXXXXXXXXXXXXXX| XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|L3 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|L3 -1 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|L3 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|L3 XXXXXXXXXXXXXXXXXXXXXXX| XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|L2 L2 -2 XXXXXXXXXXXXXXXXXXXX|L2 L2 L2 XXXXXXXXXXXX| XXXXXXXXXXXXXXXXXXXXXXXXXXXX| XXXXXXXXXXXXX| -3 XXXXXXXXXXXXXX| XXXXXXX|L1 L1 L1 XXXX| XXX|L1 L1 -4 X| X| XX| | ==================================================================
Measurement ModelWright Map • Wright Map • An Wright map was generated by a Rasch model (a type of item response model) and was used in this evaluation • Item difficulties based on the Wright maps were used in the development of our Construct map Student Ability Scores Item Difficulty Scores XXXXXXXX| XXXXXXXXXXX|Item E 3 XXXXX-3-Item C Item D XXXXXXXXXX| XXXXXXXXXXXX| 2 XXXXXXXXX-2- XXXXXXXXXXXXXX| XXXXXXXXXXXXXXXXXXXXX| 1 XXXXXXXXXXXXXXXXXXXX| XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|Item B XXXXXXXXXXXXXXXXXXXXXXXXXX| 0 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|Item A This item difficulty is 3.1logits, or the average student has a ~0.28 probability of getting it correct This item has a difficulty level of .98, meaning that the average student has a ~0.47 probability of getting it correct
Wright Map Addition Functions XXXXXXXXXXXXXXXXXX| | XXXXXXXXXXX| | 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXX| | 1 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|7-16 | XXXXXXXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXXX|6-6 | 0 XXXXXXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|6-14 | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|4-15 | -1 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|4-13 | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|3-12 | XXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|3-4 3-5 | -2 XXXXXXXXXXXXXXXXXXXX|5a-9 2-10 2-11 | XXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXX| | -3 XXXXXXXXXXXXXX| | XXXXXXX|1-3 1-7 1-8 | XXXX| | XXX|1-1 1-2 | -4 X| | X| | XX| | ======================================================================================= Each 'X' represents 0.4 cases =======================================================================================0 • 7) Generate Rule Symbolically • 6) Generate Rule Verbally • 5) Recognize a Rule • 4) Determine Far Y value in Sequence • 3) Determine Near Y value in Sequence • 2) Determine Next Y value in Sequence • 1) Apply a Given Rule
Wright Map Combination Functions ---------------------------------------------------------------------------------------| 4 XXXXXXXXX| | XXXXXXXX| | XXXXXXXXXXX|4-8 | 3 XXXXX|3-6 4-7 6-9 7-10 | XXXXXXXXXX| | XXXXXXXXXXXX| | 2 XXXXXXXXX| | XXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXX| | 1 XXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|2-5 | XXXXXXXXXXXXXXXXXXXXXXXXXX| | 0 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|5b-4 | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|5a-3 | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | -1 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | -2 XXXXXXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXX|1-2 | XXXXXXXXXXXXXXX| | -3 XXXXXXXXX| | XXXXXXXXXXX|1-1 | XXXXXXX| | -4 XXXXXXXXX| | ======================================================================================= Each 'X' represents 0.4 cases • 7) Generate Rule Symbolically • 6) Generate Rule Verbally • 5) Recognize a Rule • 4) Determine Far Y value in Sequence • 3) Determine Near Y value in Sequence • 2) Determine Next Y value in Sequence • 1) Apply a Given Rule
Construct Map • Construct Map • A representation of the continuum of knowledge that people are thought to progress through for the target construct (Wilson, 2005) • Placed competencies into a hierarchy based on • We used item difficulty scores from IRT measures • Their clumping on the Wright maps • From theory
Mapping of Competencies into Construct Map Levels • 7. Generate Rule Symbolically • 6. Generate Rule Verbally • 5. Recognize a Rule (verbal/symbolic) • 4. Determine Far Y value in Sequence • 3. Determine Near Y value in Sequence • 2. Determine Next Y value in Sequence • 1. Apply a Given Rule
Benefits of a Construct Modeling Approach • First, it elucidated the relative difficulty of functional thinking abilities, and at times this was not in line with our predictions. • Second, the resulting assessment is a criterion referenced measure which is particularly appropriate for assessing • Students’ ability estimate levels • Learning gains from an intervention
Summary • Identified key competencies that are important for elementary-level functional thinking, with a focus on function table problems • These competencies were then incorporated into an assessment • Student performance data was used to develop a construct map, or proposed knowledge progression, of elementary-level functional thinking abilities • The resulting construct map provided insight into the acquisition of functional thinking knowledge in elementary-school students • This can be used as a research tool, and to guide instructional sequences for students
Thank youFor more information:http://peabody.vanderbilt.edu/earlyalgebra.xml The first author is supported by a predoctoral training grant provided by the Institute of Education Sciences, U.S. Department of Education, through Grant R305B040110 to Vanderbilt University. The opinions expressed are those of the authors and do not represent views of the U.S. Department of Education.
Wright Map - Multiplication • Apply a Given Rule • Determine Next Y value in Sequence • 3. Determine Near Y value in Sequence • 4. Determine Far Y value in Sequence • 5. Recognize a Rule (symbolic) • 6. Generate Rule Verbally • 7. Generate Rule Symbolically --------------------------------------------------------------------------------------- 5 XXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXX| | 4 XXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | 3 XXXXXXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|7-7 | XXXXXXXXXXXXXXXXXX|3-4 | 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXXX|4-3 3-5 | XXXXXXXXXXXXXXXXXX|6-6 | 1 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|5-1 | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | 0 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|2-2 | XXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | -1 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | -2 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | XXXXXXXXXXXXXXXXXXXXXXXXXX| | -3 XXXXXXXXXXXXXXXXXXXXXXXXXX| | ======================================================================================= Each 'X' represents 0.3 cases =======================================================================================