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Global Librarianship in Second Life Using virtual environments. Presentation for the Association for Rural and Small Libraries, Sacramento, CA 2008. What Is Second Life?.
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Global Librarianship in Second LifeUsing virtual environments Presentation for the Association for Rural and Small Libraries, Sacramento, CA 2008
What Is Second Life? • A social networking tool that is multi-user, online, and an interactive 3D environment created by Linden Labs (www.secondlife.com) • A virtual “community” with content created by its users for building, events, to take classes • Used for education, professional development, and recreation with its own economy (Lindens) • A meeting place to plan, chat in text or voice, network, share information
International Virtual Reference • Reference Interviews • Job Shadowing • Internships • Students complete assignments • Tours • Give and receive information • Share library methods • Provide support for each other and patrons • Meet people
Second Life is not… • perceived as a game for residents (there are no “winners”). • replacing a real life or traditional library. • necessarily expensive – free office space, for instance is available for a trial. • without software issues, problems, and glitches. • as easy to use as other social networking tools. • liked by everyone; there is hesitation or a failure to see the value in virtual environments. • fully understood as a networking or collaboration tool.
Why Use Second Life? • The interactive nature of SL and the ability to speak with and meet other people throughout the entire world helps mitigate the isolation often felt by rural librarians. • Second Life is an opportunity to gain volunteer experience in a virtual environment and learn library methodology. • The culmination of librarian collections, creativity, experiences, knowledge & skills are all combined for the benefit of the patrons we serve and one another. • Stay ahead of the learning curve and demonstrate library leadership
Hold Book discussions Conduct Virtual Reference Create virtual branches Hold Conferences Team Teach Train New librarians Meet other professionals Create Poster sessions Write letters of recommendation Create video (machinima) To educate users about historical events Make friends, colleagues Listen to music Build homes/Entertain Build classrooms Share and create professional best practices with one another Earn money by building, scripting, consulting, teaching Write grants together Fundraise Create prototypes How are Librarians Using SL?
Global Librarianship • Librarians and other professionals meet from all over the world and work together to create a community that meets user needs. Often our missions and goals intersect.
Examples of Virtual Collaboration for Real Life Benefit • Homeless shelter staff and librarians working together to develop resources to deal with real life patrons – the homeless. • Poets & other writers develop programs, readings, discussions, and make their content available • Grant writing & Fundraising • Virtual Conferences, panelist discussions, professional development • Volunteer environmental attorney offering a resource center and programs for how to create a “green” library building.
Cybrary City 1 – One of 40 Islands Owned and Managed by Alliance Library Systems Coming soon, Cybrary Square for rural libraries new to Second Life
The ARSL Building • RSS Feed • Photo Slider Encouraging visitors to sign up for Facebook page • Meeting space • Bulletin Board to leave messages • Visitor Counter • In world Rural Librarian’s Group
Islands In Second Life (sims) • Some Islands are themed, like Land of Lincoln, Imagination Island, (children’s lit) or Renaissance Island, Virtual Ability, Smart Investing, or Health Info Island • Others are designed for beginning libraries, like Cybrary City 1 • Themed sims allow users to be immersed in time in history or topic
Who is in Second Life? • Universities • Around 900 self-professed librarians work or are in SL • Non-profits • Businesses • Musicians • Artists • Every type of librarian one can imagine including Department of Transportation Librarians UMaine Resource Center on Black Bear Island MaintainIT
Librarians in Virtual Worlds • The Gartner Group predicts that by 2011, 80% of Internet users will be in a virtual world.” ~Trends Report 2008, Alliance Library System, p. 13 • Opportunity to help sustain our profession with a new way to communicate with each other and our patrons.
RSS Feed to Library of Congress Photos that are “clickable” whereby an option is given to open a browser and be directed to that Website. Live help Photos of real life events Notecards from in world with any information you desire (cut and pasted from Word, for instance) E-content (books) Media streams Radio stations Stations to pay real life fines in Linden dollars Examples of Content & Interactivity
Initial Purpose for our library The purpose of our virtual library in Second Life is to provide meaningful content, services, and collaborative activity for the benefit of the library profession and current or future users.
Real Life Impact • Some patrons use Second Life as a means to socialize or learn • Library staff in SL may attend more conferences, workshops, and informative meetings • Skill of staff is increased, thereby improving service • Raise awareness of and for our individual community strengths • Economic and community development best practices are shared • Global networking for local action • People with disabilities have a greater support network • Sense of community • The return of myth to our culture
Mistakes Made by Residents • Form inaccurate conclusions about the positive or negative aspects of virtual environments based on limited experiences, the media or too few interactions with experienced residents.
The Reader’s Garden, Info Island • Bi-monthly virtual book discussions and talks • Bring readers from all over the globe together
Alliance Virtual Library • From 1/28/07 to 7/18/08, the AVL Reference Desk counted 13,658 visitors • Statistics are tracked such as SL & real life directional or reference questions
Virtual Reference Statistics • 9,691 reference questions were asked at the Alliance Virtual Library • Second Life directional questions are the most frequently asked (3,720), followed by SL reference questions (3,669)
Critical Failure Factors • The learning curve is steep many discourage new librarians from participating. • The computer spec requirements exceed patron computers • Firewalls and filters block Second Life • Griefers (avatars that purposely harass, damage, or disrupt) • Too few volunteers doing too much of the work • More qualitative and quantitative Research is needed
Ways to Help Ensure Success • Contact established mentors & librarians in world at the beginning • Continuously assess real life impact or benefits • Attend classes on and in Second Life • Use trial and error • Create a team of friends, skilled SL users, and professionals • Be patient with yourself, it takes time to learn and remember that benefits outweigh the angst of the learning • Volunteer • Understand that there is a time commitment for your library to be successful
Sources • Pope, K. Trends Report 2008. Alliance Library Systems. www.alliancelibrarysystem.com • Robbins, S. & Bell, M. (2007). Second Life for Dummies. Wiley Publishing, Inc. • Bettger, S. (2008). Non Profits and Second Life: Promoting Causes Inside Second Life For Real World Impact. Giving Circles Network. (Not yet released) • Thanks is owed to Karl Robbins (Karl Nostram) for the photos used in this presentation.
For the curious… • See the Alliance Library System Website, www.alliancelibrarysystem.com • See the Second Life website, www.secondlife.com • Mark & Emily Turner Memorial Library Second Life Section, www.presqueisle.lib.me.us • Presentation is available by emailing pimelibrarian@gmail.com
Contact Information In World • Sonja Morgwain (Sonja Plummer-Morgan) • Karl Nostram (Second Life Mentor) • Lorelei Junot (Lori Bell in real life and Director of Alliance Library Systems) • Any of the librarians, staff, volunteers at the Alliance Virtual Library Reference Desk