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Simple is Difficult. The Secret Behind Apple, Facebook , Amazon and Twitter. UXservices. Usability Tests. Training. Consulting. User Observation Heuristic Inspections Field / Lab Tests Tested by Users. International User Interface Design & Usability Course
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Simple is Difficult The Secret Behind Apple, Facebook, Amazon and Twitter
UXservices Usability Tests Training Consulting • User Observation • Heuristic Inspections • Field / Lab Tests • Tested by Users • International User Interface Design & Usability Course • International Mobile Marketing and Mobile User Experience Design Course • International Online Marketing and User Experience Design Course • User Centered Design • Iterative Star Life Process Model • User Experience Research • Pilot projects
UXservices • Observation Room • Usability Test Room • HD Cameras • LCD Screens • Logging software • Laptops • Smart Phones • Online Gaming Consoles UXservices Usability Test Lab • User Observation • Heuristic Inspections
Excellent User Interfaces Styles Tools Techniques Guidelines Processes Roles Organization Standards Principles
Focus on user centered DesignPrinciples !
Same design principles apply all over the universe which rule the nature and so the human ...
Antoni Gaudi was the most famous architect discovering this philosophy with his organic architecture designs….
And Steve Jobs was the other smart man discovering this philosophy for his high tech revolutionary designs ….
Natural born iphone user ! Gestures based on human interaction !!!
Achieve Simplicity not PicaDesigns… A designer knows he has achieved perfection for users not when there is nothing left to add, but when there is nothing left to take way French Author – Antonie de Saint Exupery
Simple is even more difficult for Mobile Do not miniaturise, Mobilize it…like a swiss army knife • A swiss army knife will not deliver the quality of a chef’s knife or a screwdriver or fishing rod. It is not appropriate for heavy use. • But it is always with you when you need it with its own unique design.
Simple is even more difficult for Mobile Do not convert, Create it….
Achieve Simplicity not PicaDesigns… • Fitts Law - Every click looses half of your users • The timerequired to rapidly move to a target area,as a function : • The size of the target • The place of the target (in or out of scroll area) • The number of keypresses to reach the target • … • Focus on must to have’s rather than nice to have’s. • The most common operations should be immediately visible and available
Design for User’s mental Model Mental Models • Amazon / shopping • E-bay / bidding
Design for User’s Mental Model • The principle of exploiting prior knowledge • Users see what they expect to see • The principle of importance • Users have difficulty focusing on more than one activity at a time • Principle of recognition • It is easier to recognize something than to recall it
Design for User’s Mental Model Gestalt Principles: • People tend to organize visual elements into groups or unified wholes rather than perceiveing them as seperate parts • Try to use accurate groupings when possible
Design for User’s Mental Model Amazonization (CAD) - Methaphors • Good metaphors are stories, creating visible pictures in the mind. • Metaphors can help users develop accurate mental models
Focus on Context of User, not only Content • Design apps/web Integrated with social,location, identity of the users. They want to share what they live there….
Don’t Design for Everbody User Based Scenario Design
Don’t Design for Everbody User Profiling 35
Don’t Design for Everbody Personas
There are various testing methods but: Eyes Don’t Lie
There are various testing methods but: Eyes Don’t Lie
Listen to reactions and needs of users but not their predictions If I have asked my customers what they wanted, they would have asked for a faster horse Henry Ford
Wait for the Results of TSQR 2013 Usability Part
There are two ways of living your life: 1- As if nothing is a miracle 2- The other, as if everything is a miracle Albert Einstein