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This production agenda for Guitar Hero III: Legends of Rock includes specs, gameplay overview, phased schedule, milestones and payments, development teams, budget overview, and risks.
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Agenda I - Specs II - Gameplay Overview III - Phased Schedule IV - Milestones and Payments V - Development Teams VI - Budget Overview VII - Risks
Gameplay Overview Guitar Hero III: Legends of Rock is a music rhythm game. The goal of the game is to become a guitar hero by playing notes from a controller in-sync with a scrolling note track on the screen.
Phased Schedule Project Length: 18 months I - Concept: 1 month, sequel to established franchise II - Pre-Production: 3 months, gameplay and game modes finalized III - Production: 11 months, 6 platforms, online multiplayer IV - Finalize: 3 months, high expectations for polish
Development Teams Production Team Design Team Audio Team Art Team Engineering Team QA Team
Development Teams Development picks up rapidly during Pre-Production and Production QA team joins the Production effort Drop-off during Finalize phase due to Design and Art team leaving Audio and Engineering Teams work through the all project phases
Budget Overview • Neversoft is an LA-based studio with industry veterans • Estimated costs of music licensing allocated among staff • High salary and high staff rate multiplier due to benefits and high location costs • Marketing cost estimated from similar games and previous Guitar Hero titles
Risks Key points for success: Targeted marketing and seamless multiplayer functionality