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10 practical ways to bring gamer superpowers to the classroom

10 practical ways to bring gamer superpowers to the classroom. Jane McGonigal, PhD @ avantgame. 1. Get inspired by gameful schools. Quest to Learn: http://Q2l.org RIT student achievement system: http://research.microsoft.com/apps/video/default.aspx?id=145734

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10 practical ways to bring gamer superpowers to the classroom

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  1. 10 practical ways to bring gamer superpowers to the classroom Jane McGonigal, PhD @avantgame

  2. 1. Get inspired by gameful schools • Quest to Learn: http://Q2l.org • RIT student achievement system: http://research.microsoft.com/apps/video/default.aspx?id=145734 • Indiana University Gaming the Classroom project: http://gamingtheclassroom.wordpress.com/

  3. 2. Tap into HASTAC competitions • Mozilla’s Open Badges infrastructure https://wiki.mozilla.org/Badges • Learning Lab winners http://www.dmlcompetition.net/Competition/3/winners.php?comp=ll • Winners Hub • http://hastac.org/competitions

  4. 3. Play worldchanging games • FoldIthttp://fold.it • Galaxy Zoo http://galaxyzoo.org • Canaries in a Coalmine http://www.inacoalmine.com/canaries/tryit.php • EVOKE http://urgentevoke.com • Find the Future http://game.nypl.org • World Without Oil http://worldwithoutoil.org

  5. 4. Teach digital game design • Gamestar Mechanic http://gamestarmechanic.com/ • Game Maker http://www.yoyogames.com/make • Game creation resources http://www.ambrosine.com/resource.html

  6. 5. Make a school or town ARG! • Alternate Reality Game design for kids http://www.slideshare.net/avantgame/make-an-alternate-reality-game

  7. 6. Join Gameful get help • Gameful: a secret HQ for anyone who wants to change the world with games http://gameful.org

  8. 7. Celebrate superpower development • 3D spatial • hand-eye coordination (surgeons!) • history • reading • teamwork • problem-solving (trial and error) • knowledge sharing (wikis, forums, youtube demos and walkthroughs)

  9. 8. Play world-building games • Minecrafthttp://minecraft.net • Minecraft in the classroom http://minecraftteacher.net/ • Little Big Planet http://littlebigplanet.com • Little Big Classroom http://www.brainygamer.com/the_brainy_gamer/2011/03/lbp-classroom.html • LBP Teacher packs http://www.1up.com/news/littlebigplanet-teach-math-science

  10. 9. Accommodate diverse player styles • Girls are more motivated by cooperative gaming, boys typically gravitate to competitive gaming • Everyone responds well to “personal bests” competition • Multiplayer co-op and social gaming has the broadest appeal • Girls may initially face higher cognitive load with 3D gaming and interfaces • Some players prefer exploring vs. creating

  11. 10. Tap into the participatory teaching culture • Games & Learning Society http://gameslearningsociety.org • Videogames and Learning: Teaching and Participatory Culture in the Digital Age http://amzn.to/tIYE4f

  12. Inspire others…. http://amzn.to/sKMl7E http://amzn.to/sKMl7E

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