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Mover (smooth mover) move void applyGravity remove object int vertical speed int acceleration canSee. Hero private int health move intHealth void updateHealth void shoot int jump void applyGravity void switch images void change images void canSee (good and bad)
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Mover (smooth mover) • move • void applyGravity • remove object • int vertical speed • int acceleration • canSee • Hero • private int health • move • intHealth • void updateHealth • void shoot • int jump • void applyGravity • void switch images • void change images • void canSee (good and bad) • void wavePower • setLocation • intSpeed • remove object • int vertical speed • int acceleration • removeObject Jimmy Dinh /Jay Kanazawa
Bad Guy • move • void canSee (good) • set location • speed • remove object • Int damage • void randomMovement Mover(smooth mover) • Spiky Ball • move • can see (good) • set location • speed • remove object • int damage • void getMovement • Rollie • int health • jump • gravity (apply forces) • switch images • change images • Wolf • int health • gravity (apply forces) • switch images • change images • Spider • int health • gravity (apply forces) • switch images • change images
Attack • int damage • int vectorSpeed • int reload • void checkBadGuy • Wave • void grow • int radius • switch images Beam
Stick World • addObject (hero, bad guys, apple, platforms) • int level • populateWorld (Level 1) • populateWorld (Level 2) • populateWorld (Level 3) • populateWorld (Level 4, boss) • deleteEverything • createTitleScreen • createInstructions • createCredit • createWin • createLose • private String keyName • private String doorName
Floating • getMovement(up down, left right) Ground • Spikes • int eaten • int counter Groundmedium GroundLarge Groundsmall
Separate Actors • Door • private String name • Key • private String name • Counter • value • text • stringLength • counter • subtract health • getHealth • Apple • int giveHealth