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Identify effective resources available……. …….to support teaching and learning. Learning Outcome 1.
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Identify effective resources available…… …….to support teaching and learning
Learning Outcome 1 • All those involved in teaching and training need to develop resources in support of their role. In recent times the growth of the internet has increased the availability of both free and paid resources. Teachers and trainers support each other by developing and sharing their resources with colleagues. They first need to identify those resources already available in their own institutions.
Resources in own Institution • Library • Publications • Printed materials, Charts and Maps • Artefacts • Models and equipment • Case studies • Electronic media, computers, intranet
External resources: • Internet, CD/DVD/VLE • Library • The Media • Examination and qualification awarding bodies • Conferences, networking, in-service training • Exhibitions
Effectiveness of different resources: • Purpose • Supportive • Motivational • Inspirational • Transformational • Enjoyable, Re-inforcement, Consolidation • Fostering Independent Learning
Computer Based Resources: • Availability • Cost • Access • Expertise • Effectiveness
Tell me Give me clear instructions in words I can understand
Show me Animated explanations of how it happens, simulations, demos
Let me Guide me in performing a procedure on my own
Quest for interactive resources: • Multi-media content • Java applets • Google wave • Learning Objects
Purposes of Muli-media Communication • Enthuse;exhort;excite;arouse • Entertain;amuse • Educate;Transfer learning • Enlighten;equanimity;Catharsis
Mapping interactivity to learning outcomes • Often interactivity is used merely at the grabbing attention stage…. • a good opening story, • statement of a puzzle, • several learner responses
Levels of interactivity in converged media • Non-interactive • Low interactivity • Medium level interactivity • Highly interactive
Non-interactive • Static web-pages • Self-running presentations • Powerpoint,Flash,streaming media
Low interactivity • Dynamic web-pages • Elementary branching (Skinner model) • Links to other web-sites • Threaded discussions
Medium level interactive • Fill-in-the-blanks, Drag and drop activities, Match pairs • Java applets • Web-quests • E-mail
High level interactivity • Clickographic profiles • Instant messaging,polling • Pop-up messages • Simulation, Virtual Reality • Highly adaptive web-pages presented to the user based on push technologies
New modes of interactivity in traditional lectures • Polling through sms • E-mailing in real time • Integrating instant messaging in a face to face classroom
Interactivity in a webcast Production Polling Chat Call-in E-mail
Java applets in education A new dimension of interactive e-content
What are Java applets? • Applets are programs written in Java • Applets require a www browser or another Java application to run • A Java application is a stand-alone program that needs a Java interpreter,such as the java Virtual Machine to run
Advantages of Java as a programming language • Speed • Interoperability • User interaction • Portability and platform independence • Distributed and network computing • Development and Maintenance
Pedagogical dimensions • Appropriateness • Training • Availability • No silver bullet
Technological dimensions • Limitations of Java syntax • Compliancy • Graphical User Interface • Robustness • Efficiency • Security • Help • Process engineering
Examples in Chemistry • Informational applets:The periodic Table • Concept illustrating applets:Why things have colour • Computational applets:Molecular Dynamics,Acid base titration • Assessment applets:Chemistry Quiz
Examples in Physics • Informational applets:Optical Table • Concept illustrating applets:Young’s double slit interference experiment • Computational applets:Series approximation using Fourier and Legendre expansions • Assessment applets:Newton’s third law
Examples in Mathematics • Informational applets:Addition and multiplication tables in different bases • Concept illustrating applets:Fractal curves and dimensions • Computational applets:Symbolic algebraicComputation • Assessment applets:
Examples : Miscellaneous • Informational applets • Concept illustrating applets:Tower of Hanoi • Computational applets • Assessment applets
Google wave • Google Wave is a web-based application that represents a rethinking of electronic communication. Users create online spaces called "waves," which include multiple discrete messages and components that constitute a running, conversational document. Users access waves through the web, resulting in a model of communication in which rather than sending separate copies of multiple messages to different people, the content resides in a single space. Wave offers a compelling platform for personal learning environments because it provides a single location for collecting information from diverse sources while accommodating a variety of formats, and it makes interactive coursework a possibility for nontechnical students.
Attributes of a good resource? • Must be effective for learning purposes • Serves the learning needs of the learner • In an appropriate language • Efficient in time • Is practical • Easily accessible • Makes Learning enjoyable
Some more attributes: • Motivates learners • Reinforces learning • Consolidation of learning • Fosters independent learning • Referential use for teachers, trainers & learners • Supports different learning styles (visual, kinesthetic, auditory)
Using open learning resources • The variety and range of resources • Models of sharing resources • Learning from open learning resources
The variety and range of resources • MIT opencourseware initiative • The Gutenberg project • Google/Microsoft library project • Wikipedias • Learning Repositories • Blogs • Podcasts
Some useful links • www.col.org • www.merlot.org • http://ocw.mit.edu • www.gutenberg.org • www.wikipedia.org • http://cloe.on.ca
Digital rights management • TRIPS IPR framework • Creative Commons
Learning from open learning resources • Learning Objectives • Learning Styles • Learner Contracts • Assessing achievements
Authority Memory Faith Logically Empirically Moral belief Introspection Empathy Conscience Practice Acquaintance Instinctively Ways of Knowing?