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Games4Learning Initiative. Elizabeth A. Evans UNC-Chapel Hill ITS Teaching and Learning March 2009 LTC Meeting. Once upon a time…. An initiative was born. The Precursors. September 2006: Group viewing of Web conference on multiuser games October 2006: Campus-wide discussion of gaming.
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Games4Learning Initiative Elizabeth A. Evans UNC-Chapel Hill ITS Teaching and Learning March 2009 LTC Meeting
The Precursors • September 2006: Group viewing of Web conference on multiuser games • October 2006: Campus-wide discussion of gaming
Obviously… There was interest.
Goals • Conversation and Debate and Inquiry • Funding • Teaching and Learning • Excitement
Symposium Scheduled • Issues, concerns, roadblocks breakout session • NSF program officer • Everything else • Two (faculty) speakers • Other breakout sessions • Pre-symposium events
Co-Sponsors • Office of Research Development • Health Sciences Library • Information Technology Services • The University Library • The Odum Inst. Working Group on the Internet and the Social Sciences • The School of Information and Library Science • The Department of Sociology • The James M. Johnston Center for Undergraduate Excellence • The Department of Biology • The Department of English • The Department of Chemistry • The Department of Computer Science • The Department of Romance Languages • Kenan-Flagler Business School • The School of Education • The Renaissance Computing Institute • Office of the Vice Chancellor for Research and Economic Development
Did Anybody Come? • August 10: 13 registrants • August 17: 36 registrants • August 22: 64 registrants • August 24: 88 registrants • August 28: 105 registrants • Arts and Sciences: 23 (12 different departments) • Centers, Institutes, Programs: 10 (5 different centers and institutes) • Professional Schools: 54 (11 different schools) • Service Organizations: 12 (3 different organizations) • Libraries: 8 (2 different libraries) • Other: 3
Did Anybody Come? • VR Tours: 60 registrants • Immersive Power of Created Worlds: 15 registrants, 14 on waiting list • Learning and Entertainment in World of Warcraft: 15 registrants, 5 on waiting list
Reminder: Goals • Conversation and Debate and Inquiry • Funding • Teaching and Learning • Excitement
The Ongoing Initiative • Games4Learning list • http://LearnIT.unc.edu/Games4Learning • Grants • Students • Events
The Ongoing Initiative • LearnIT@listserv.unc.edu: 247 subscribers • Web Site • Events • Projects
The Ongoing Initiative:Web Site • Funding opportunities • Game reviews • Calendar of events • Resources like lists and Web sites • Event materials (audio, photos, handouts)
The Ongoing Initiative:Events • Learning and Entertainment in World of Warcraft (repeat) • Exploring Haptic Interfaces • Legal Issues in Virtual Worlds (discussion) • Using World of Warcraft to Teach Leadership • Simulation and Role-Playing in Teaching and Learning: Serious Games, Face to Face • Learning and Entertainment in World of Warcraft • Finding Funding • Does Game-Based Learning Work? • The Immersive Power of Created Worlds • Game Engine Show and Tell • Alternate Reality Games • Meet the Gamers: The Student Gaming Experience! • Your Thoughts are Important to Us! • Liquid Narrative: The Importance of Story • Alternate Reality Games (EDUCAUSE Web Seminar)
The Ongoing Initiative:Projects • Alternate Reality Game for undergraduates • Grant proposals are beginning • First Year Seminars • Student recruitment • Additional game reviews
Your Turn Questions? Comments?
Join Us • Subscribe to the list: http://mail.unc.edu/lists/read/subscribe?name=games4learning • Visit the Web site: http://LearnIT.unc.edu/Games4Learning • Share a resource: Games4Learning@unc.edu