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Exploring Digital Storytelling

Exploring Digital Storytelling. Have a go!. Agenda. The power of Stories Digital Storytelling Break Tools and Techniques Capturing the process Lunch Practical considerations Finding Materials Break Assessment Final Activity. The Power of Stories. Where do you find stories?. Stories.

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Exploring Digital Storytelling

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  1. Exploring Digital Storytelling

  2. Have a go!

  3. Agenda • The power of Stories • Digital Storytelling • Break • Tools and Techniques • Capturing the process • Lunch • Practical considerations • Finding Materials • Break • Assessment • Final Activity

  4. The Power of Stories

  5. Where do you find stories?

  6. Stories “Stories are about how we experience things and not about how things actually are.” “We remember stories with ease and struggle to make sense of abstractly presented facts and figures” Dr Chris McKillop (2004)

  7. Stories • Narrative (strong vs weak) • Meaning • Shared • Emotional aspect

  8. Creating stories • Tricks for creating narrative: • Opening • Trigger • Development • Climax • Resolution

  9. Digital Storytelling

  10. Digital Storytelling • Amalgamation of digital media to tell a story • Not actually about “digital”

  11. Uses for Storytelling • Education • Publicity and Marketing • Public Engagement • Personal Reflection • Recreation

  12. Teaching and Learning • Pedagogy • Engagement • Inclusion • Planning • Collaboration • Reflection

  13. Examples • Literature Studies • Science • Medicine • Mathematics • Humanities • Reflective Learning • Research and Projects

  14. Tools and Techniques

  15. Technology • Video Tools • Photostory, iMovie, Animoto, Flixtime, Jaycut • Collaborative • Voicethread, Google Docs, • Social • Storify • Audio • Audacity, Myna, Garageband, Audioboo • Location driven • Google Earth, @Trip • What about gaming?

  16. Hands-on • Animoto • Voicethread • Myna

  17. Have a go!

  18. Going mobile • Sounds and images • Putting together stories

  19. Capturing the Process

  20. Capturing the Process • Planning • Citations • Critical Commentary • Reflections

  21. Explore…

  22. Practical Considerations

  23. Things to be aware of • Technical • Legal • Teaching & Learning • Creative

  24. Technical Considerations • Do I need to choose at all? • Online or offline? • Working with media files

  25. For more information

  26. Gathering Materials

  27. What is the Creative Commons? • Attribution • Non-commercial • Non-derivative • Share-alike

  28. Sources • Creative Commons sites • Google Images (advanced search) • Creative Archive License • OU • BFI • British Universities Film & Video Council

  29. Assessment

  30. Assessment from Gravestock P, and Jenkins, M (2009) Digital Storytelling and it’s pedagogical impact, York, HEA (after Ohler)

  31. Assessment • Opportunities • Difficulties • Peer Review • Creating Rubrics • Rubistar

  32. With that in mind…

  33. References McKillop, C (2004) ‘Stories about…Assessment: supporting reflection in art and design higher education through online digital storytelling’, paper presented at International Narrative and Interactive Learning Environments Conference (NILE, 2004), Edinburgh, Scotland

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