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A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010

A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010. Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group. Background. We must reduce our future losses and become better stewards of our floodplains

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A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010

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  1. A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

  2. Background • We must reduce our future losses and become better stewards of our floodplains • The Foundation has long supported reducing future risks: conceived NAI 8 years ago • Recommendations from 2050 Forum: • Make room for rivers and adjacent lands • Reverse perverse incentives in government programs • Restore and enhance natural and beneficial functions • Generate a renaissance in water resources governance • Better communicate flood risk • Assume personal and public responsibility

  3. Background Recurring theme of “communicate the risk” Most outreach uses traditional static techniques Brochures, FIRM maps, videos Need a tool to help folks experience the risk “Flood risk is economic risk” Game – strategy to win is good floodplain management principles Group discussion exercise Projected board, trained facilitator

  4. Desired Outcomes • Teach sound floodplain management practices • Relative risk of floodplains • Benefits of • Flood insurance • Mitigation • Higher Standards • Residential substantial damage • Hazard Mitigation Grant Program • Cost effective, engaging, non-threatening catalyst • Informed decision-making • Broad adoption, distribution, and use

  5. Development Team • Curtis Beitel, PE, CFM • FloodManager Committee Chair • Jeff Stone, GISP • ASFPM Project Manager • Kam Star • PlayGen Project Manager • Dale Lehman, PE, CFM • ASFPM Foundation Board • Wallace Wilson, PE, CFM • ASFPM Foundation Board

  6. Development Timeline ASFPM – Reno, 5/18 – 5/23/08 RFP released 10/31/08 Received 4 bids - 12/19/08 Selected PlayGen Contract awarded - 3/20/09 Interface Design - 4/30/09 Initial Alpha Version - 5/25/09 Beta Testing – July-August Version 1.0 – September 2009

  7. Overview Town on the banks of a river Existing structure inventory Annual revenue Property taxes (residential and commercial) Sales taxes (commercial only) Commercial requires new customers Damaged by floods each year Depth-damage curves Reduced revenue simulates town’s flood recovery process

  8. Initial Town Layout

  9. Build Menu

  10. Storm Animation

  11. News Flash

  12. End of Year Summary

  13. Residential Structure Inventory Array of (R floodplains, N lots, Y years) 20%, 10%, 4%, 2%, 1%, 0.5% chance events For each structure Purchase Value = lot + mitigation + structure Z(R,N) = LE(R) + LS + ME(R,N) Mitigation ME(R,N) = + __ feet @ 4% SV per foot Cumulative damages

  14. Commercial Structure Inventory For each structure Purchase Value = lot + mitigation + structure Z(R,N) = LE(R) + LS Mitigation = floodproofing

  15. Flood Insurance Boolean variable I(R,N) = 0 or 1 FC(R,N) = 0.5 * I(R,N) * DA(R,N) DA(R,N) = DA(R,N) – FC(R,N) Each year, Multiply I(R,N) * Premium IP(R,N) IP(R,N) = (0.006 + 0.02 * (BFE – Z(R,N))) * I(R,N) * PV(R,N) Typical town = underinsured Start with only 20% of properties w/ I(R,N)=1 Conduct outreach campaigns every 2 years Change I(R,N) to 1 for NN structures Diminishing returns, NNX = NN - NO

  16. Increased Local Standards Option available once every 10 years Requires +1 foot at 3% SV per foot Instead of 4% SV per foot for new property 8% SV per foot to elevate existing Automatic for every structure added from that point on Residential and Commercial

  17. Damage Calculations Based on depth of inundation Depth of flooding, D(R,N) = F – Z(R,N) Percent damage, PD from depth-damage curve Damage, DA(R,N) = PD * PV(R,N) Flood Claim, FC(R,N) = 0.5 * I(R,N) * DA(R,N) DA(R,N) = DA(R,N) – FC(R,N)

  18. Damage Calculations • Residential = USACE Generic for 1-Story, no basement • Commercial = Convenience Store (Default)

  19. Residential Substantial Damage Track Cumulative Damages DAC(R,N,Y) = DAC(R,N,Y-1) + DA(R,N) Once DAC(R,N,Y) > 50% PV(R,N) Set a flag – must buy out next year Buy out property BON(Y) = BON(Y) + 1 BOPV(Y) = BOPV(Y) + PV(R,N) Developed Lots, LD(R) = LD(R) - 1 Available Lots, LA(R) = LA(R) + 1 PV(R,N) = 0

  20. HMGP Grant Opportunity If flood is 4%-chance or greater Assume a Presidential Declaration Set aside 15% of total damages for HMGP Player must decide to apply for grant Next year only Once revenue is available again Buyout structures with 25% local match Up to 75% federal match PV=0, but lot is still developed

  21. www.floodmanager.org

  22. Potential Uses Workshop exercise for Planning & Zoning committees Economic Development Councils Future Teacher’s Guide & lesson plan High school science classes University hazard mitigation classes Hazard Mitigation Planning Committees Icebreaker exercise

  23. Future Enhancements • Coastal scenario • Levee scenario • Arid area scenario • Multi-player competitions • Avatar to explain the game • 3-D visualization

  24. Outreach Strategy • Role of ASFPM Foundation • Teach “Experience a Town At Risk” at conferences • Role of ASFPM Chapters • Host “Experience a Town At Risk” at conferences • Maintain a list of trained volunteer facilitators • Willing to conduct 1 session per year in state • Role of Floodplain Managers • Request a trained facilitator • Organize and invite local decision makers

  25. Users Manual Explains each option Provides web links to real world information Discussion questions Facilitators guide

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