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Explore the principles of game theory in formalizing the Hobbesian Dilemma, analyzing assumptions, structures, and strategies. Learn about rational choice, Nash Equilibrium, and the comparison of Hobbes to modern games. Delve into liberal alternatives, the role of trade in a state of nature, and the potential evolution towards cooperation in a Hobbesian world. Discover how game theory sheds light on complex social interactions and strategic decision-making.
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Game Theory Formalizing the Hobbesian Dilemma
A. Assumptions • Assumptions • Rational choice – People act according to their preferences (desires, for Hobbes) • Strategic interaction – What one person does affects what others should do • Elements • Players – Two or more • Strategies – The choices players have (Means) • Outcomes – The results of the players’ choices (Ends) • Payoffs – How much each player values each Outcome (Desires)
1. Solving a Game Without Math • Nash Equilibrium Neither player could do any better by unilaterally changing its strategy choice • To Solve: Examine each cell to see if either player could do better by unilaterally choosing a different Strategy, given that its opponent does nothing different. Example:
Solving a Game Without Math c. Not every game has a Nash Equilibrium • Example:
Solving a Game Without Math d. Some games have multiple Nash Equilibria • Example:
2. Making a Game from Hobbes • Players – Limit to two for simplicity (result holds with more than two) • Strategies (Means) – We can be nice (help others or at least not harm them) or nasty (use violence to get what we want). Usual termnology is Cooperate vs Defect.
2. Making a Game from Hobbes • Outcomes – What might come about from the combination of our choices? • I cooperate but you defect – I’m dead. May not be able to defect later if I cooperate now (“there is no way for any man to secure himself so reasonable as anticipation”) • You cooperate but I defect – You’re dead (same logic as above)
2. Making a Game from Hobbes • We both defect – Life is nasty, brutish, and short – but since we each know the other is prepared, death is less likely • We both cooperate – We get along fine, but this means we have to each give up some things we desire. “Diffidence” = we both want the same thing.
2. Making a Game from Hobbes • Preferences (Desires) – Which outcome is best for each of us?
C. Common Games: Comparing Hobbes to Modern Games • Prisoner’s Dilemma • Both players end up worse, even though each plays rationally! Hobbesian Dilemma • Used to model the “Security Dilemma” by Realists (Efforts to increase own security make others less secure)
C. Common Games • Chicken – Another Possibility • Equilibria: Someone swerves – but who? • Used to model nuclear crises • Could this be the state of nature?
D. Liberal Alternatives to Hobbes • “Stag Hunt”, aka the Assurance Game, aka Mixed-Motive PD • Used to model non-predatory security dilemma, driven by fear instead of aggression (Rousseau) • Equilibria: depends on trust – Nobody wants to be the only one looking for a stag!
2. Does trade provide a rational alternative to war? • Hobbes assumes life is zero-sum in state of nature, because we want the same things • Liberals assume we have different tastes AND that we have different talents/interests • If you and I are each better at making/gathering something, we can both do better by trade than predation!
Absolute Advantage Given a day, what can each person produce? Fruit • Production possibilities without trade • Cain will buy Rabbits for < 2.5 fruit. Abel will buy Fruit for < 10/7 Rabbits. • Exchange rate must be between 2.5 fruit/rabbit and .7 fruit/rabbit • Example: Abel hunts 10 rabbits, trades 3 to Cain for 5 fruits. (1.67 fruits/rabbit = good deal for Cain, .6 rabbits/fruit = good deal for Abel!). • Result: Both sides achieve consumption beyond original production possibilities! 10 5 5 10 Rabbits
Comparative Advantage Given a day, what can each person produce? • Lisa has absolute advantage in both goods! • Lisa has comparative advantage in… • 2 to 1 in turkey, 1.2 to 1 in taters turkey • Bart has comparative advantage in taters (5/6 as productive rather than only 1/2) • Bart buys turkey at < 2 taters, Lisa buys taters at < 5/6 turkey. Exchange rate must be between 2 and 1.2 taters/turkey • Example: Bart grows 10 taters, Lisa catches 10 turkeys. Bart trades 6 taters for 4 turkeys (1.5 taters/turkey) Taters 20 10 5 10 Turkeys
2. Does trade provide a rational alternative to war? • Is trade possible in the state of nature? • Does it matter whether there are two people or thousands? Does this change incentives for predation vs. trade? • Could some type of money evolve in a state of nature? Locke argues yes…
3. A Surprising Twist: Can a Hobbesian World Evolve Cooperation? • Hobbesian tournament: Each player must play each other player in a series of Prisoners’ Dilemma (Hobbesian Dilemma) games. • Best strategy in a single-shot game is always Defect, but… • Which strategies produce the highest total payoff over many games against different players?
3. A Surprising Twist: Can a Hobbesian World Evolve Cooperation? • Best strategy is almost always Tit-for-Tat • Start by cooperating • Then do what opponent did last time • Matches some of Hobbes’s advice: • Cooperate at first, but retain ability to defect (Law of Complacence) • Match cooperation with cooperation (Law of Gratitude) • Respond to renewed good behavior (Law of Pardon) • Implication: People playing the best strategy will get along. If poor strategy = earlier death, only TFT players will survive. • Did Hobbes miss this implication? Is the state of Nature a repeated game? What happens if I fail to defect when I should have defected?