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IT Skills Management Company

Demystify Computer Science – AQA & Microsoft. IT Skills Management Company. Garry Corcoran. Ray Chambers. This Session. Introduction to the course and VLE – Garry 10 mins Access to Learning Resources – Mike 20 mins

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IT Skills Management Company

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  1. Demystify Computer Science – AQA & Microsoft IT Skills Management Company Garry Corcoran Ray Chambers

  2. This Session • Introduction to the course and VLE – Garry 10 mins • Access to Learning Resources – Mike 20 mins • Covering some of the learning outcomes of “The use of computer technology in society” • Ray 60 mins 1 x 20 minute introduction / 2 x 20 minute tasks • Links to employment pathways Garry 10 mins • Preparation for the following 10 sessions –Ray 10 mins • QA 10 mins

  3. The Course • Designed for teachers by teachers • Delivered by a teacher • Most beneficial for new entrant teachers or revision • Covering all the learning outcomes • Linked to The Microsoft Technology Associate (MTA)

  4. The Partners • AQA – The Awarding Body • The Teachers and the Students • Microsoft – The Microsoft Technology Associate certification (MTA) • ITSkillsman - Microsoft Academy Service Partner • Certiport – test provider for the MTA

  5. The Mapping How GCSE and MTA align The GCSE was developed jointly with reference to the Microsoft Technology Associate

  6. The VLE • What it does and all about it? Garry or Ray to design and demonstrate

  7. Participate ?

  8. Resources • Books • Student Study Guides • Exam Review Kits • PowerPoint presentations • Microsoft Faculty • Partners in Learning (PiL)

  9. Resources • Books and PowerPoints http://eu.wiley.com/WileyCDA/ search Microsoft MTA • Student Study Guides www.certiport.com/ search for Microsoft Technology Associate • Microsoft Faculty www.microsoft.com/education/facultyconnection/ programming • Partners in Learning (PiL) http://www.pil-network.com/ and http://www.microsoft.com/education/ww/partners-in-learning

  10. More Resources • Dreamspark • Microsoft IT Academy Program (ITA) • MTA certification practice exams • MTA certification exams • E-learning – SQL, Visual Studio

  11. More Resources • Dreamspark https://www.dreamspark.com/ • Microsoft IT Academy Program (ITA) Including e-learning SQL, Visual Studio http://www.microsoft.com/en-us/itacademy/default.aspx • MTA certification practice / exams www.certiport.com/

  12. Why ITSkillsman?

  13. Course overview * MTA Software Development Fundamentals is core to all of these courses + MTAs in .NET, Web, Gaming, HTML5 and Mobile will be referenced where appropriate

  14. Activity! • Survey Monkey - Based on the learning outcomes as a diagnostic tool • https://www.surveymonkey.com/s/LWCLQBR

  15. Practical Programming • Tasks are set by AQA and each student will complete two tasks from a choice of four. • These can be submitted either through an individual portfolio of work in either hard copy or electronic form. • Each students must complete two scenarios.

  16. Practical Programming • Each of the assessments will take about 25 hours to complete. • Each task will be marked out of a total of 63 marks. • Design of solution • Solution development • Programming techniques used • Testing and evaluation

  17. 1.16 The use of Computer Technology in society • It’s all around us! • Kinect • Web Apps • Phone Apps • Relational Databases

  18. 1.16 The use of Computer Technology in society • Students should be able to evaluate the effectiveness of computer programs / solutions • Be able to evaluate the impact of issues related to the use of computer technology in society.

  19. 1.12 Application Testing • Understand the need for rigorous testing of coded solutions • Understand the different types of test that can be used, including unit/modular testing • Be able to create suitable test plans and carry out suitable testing to demonstrate their solutions work as intended. • Be able to hand test simple code designs/algorithms using trace tables.

  20. Introduction To Programming • Covering • 3.1.1 – Constants Variables and data types • 3.1.9 - Algorithms • Introducing • Algorithms • Variables • Constants • Data Types • Arrays • Operators

  21. Introduction To Programming • Introducing Algorithms • An algorithm is a set of ordered and finite steps to solve a given problem. • For example… we have two values and we can compare them so that they output either one value or another.

  22. Introduction To Programming Start Input Start Age Input Student Age Is Student Age> Start Age Yes Accepted No Not Accepted Stop

  23. Introduction To Programming • Use flow charts • Great for showing what should happen • Great for planning • Shows the end result • Shows overall picture of what was planned. • Useful for testing

  24. Introduction To Programming • Variables • Known as a place holder to store values. Can be shown in a number of data types • INT number = 55; • Can be modified easily to store a different value. • When teaching my students I sometimes refer to a variable as a BUCKET. They can imagine how it holds the value and how it can be emptied and used again.

  25. Introduction To Programming • Constants • Constants are a little different to normal variables in that they cannot be modified. • They declaration is similar in that it requires the data type but it uses the word “Const” before it. • Constint number = 30;

  26. Introduction To Programming • Data Types • Within the programming language you will find that there are many data types which can be used. • The table on the next table shows a table referring to a computer running a 32-bit operating system such as windows 7. 64 bit machines will have different sizes.

  27. Introduction To Programming

  28. Introduction To Programming • Understanding Arrays • An array is a collection of items which each item can be accessed by using a unique index. • Helps us to read and analyse repetitive data. • We can loop through the array to analyse the array quickly. • Int[] numbers = {1,2,3,4,5}; • When looking for a value, arrays always start with the first number as 0. • Numbers[0] would be number 1, • Numbers[1] would call on number 2 and so on.

  29. Introduction To Programming Numbers stored in the array Empty Cells Storage Numbers

  30. Introduction To Programming • Operators • Operators are symbols that specific which operation to perform on the operands before returning the result. • Used in a number of situations • Algorithms use them to check or compare answers in order to get there result. • There are a number of different operators used throughout programming.

  31. Introduction To Programming

  32. Mobile Phone Apps • If you have received the documentation before hand, you will have already downloaded the following requirements: • http://explore.appinventor.mit.edu/ (Google account required) • http://explore.appinventor.mit.edu/content/windows (Install file for Windows – Runs Emulator)

  33. Mobile Phone Apps • Introduction into mobile phone application development. • “Using Computer Technology Within Society” • “Prototyping” • “Application testing” • Simple step by step guide to get you on your way.

  34. Mobile Phone Apps • Setting up a simple app which will store and retrieve values into global values. • Showing how to move between screens on a mobile phone application. • A simple starter to the Mobile Assignment “Chip Rider”

  35. Mobile Phone Apps DEMO GIVEN (will supply videos) • Includes setting up a simple application • How to set up a database • How to recall the data from the database • Using global variables

  36. Mobile Phone Application QUICK TEST / SURVEY TO CHECK UNDERSTANDING….

  37. Kinect Application • If you have received the documentation before hand, you will have already downloaded the following requirements: • Visual Studio 2010 C# • Students can access this free at Dream Spark • Kinect SDK Version 1.5 (Newest Release) • Free to access from the Kinect for windows website. • You may need a Kinect for this tutorial

  38. Kinect Application If you do not have a Kinect, then you will still be able to compile your programs using Visual Studio 2010.

  39. Kinect Application Please download the sample files found in the shared area: • Sample 1 – Introduction to Kinect Movement • Sample 2 – Using Kinect to get pictures to follow your hand

  40. Kinect Application DEMO GIVEN (will supply videos) • How to update text boxes based on Kinect Movement • How to change values and variables instantly using Kinect Movement

  41. Kinect Application QUICK TEST / SURVEY TO CHECK UNDERSTANDING….

  42. Evaluate impact! POLL DELIVERED THROUGH WEBINAR SOFTWARE

  43. Careers and Roadmaps! • MTA roadmap and MS roadmap links

  44. Q and A

  45. Calls to Action

  46. Thank you!

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