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Kinect Introduce. 2012 Seung Heon Kang. Kinect Introduce. Motion sensing device Natural user interface using gestures and spoken commands. History. Technical invented by Zeev Zalevsky, Alexander Shpunt, Aviad Maizels and Javier Garcia (2005) Project Natal (June 1, 2009)
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Kinect Introduce 2012 Seung Heon Kang
Kinect Introduce • Motion sensing device • Natural user interface using gestures and spoken commands
History • Technical invented by Zeev Zalevsky, Alexander Shpunt, Aviad Maizels and Javier Garcia (2005) • Project Natal (June 1, 2009) • Kinect (November 4, 2010) • First release of Kinect SDK (June 16, 2011) • Release of Kinect SDK v1.0 Beta2 (November 1, 2011) • Release of Kinect for Windows SDK (February 1, 2012)
Features • Field of View • Horizontal field of view : 57 degrees • Vertical field of view : 43 degrees • Physical tilt range : ±27 degrees • Data Stream • 320X240 16-bit depth @ 30 frames/sec • 640X480 32-bit color @ 30 frames/sec • 16-bit audio @ 16kHz
Features • Skeleton tracking system • Tracks up to 6 people, including 2 active players • Tracks 20 joints per active player • Audio System • Echo cancellation system enhances voice input • Speech recognition in multiple
NUI Library • Natural User Interface
Color Image Data • Resolution 640x480, fps 30 • Resolution 1280x960, fps maximum 12 • 4Byte per Pixel • RGB color • YUV color
Depth Image Data • Resolution 320x240 fps 30 • Resolution 640x480 fps 30 (upsampling)? • 2Byte per Pixel • Real depth 13bit 0~8192 • Player 3bit
Depth Image Data • Measure distance • Default Mode 800 ~ 4000 mm • Near Mode 400 ~ 3000 mm
Skeleton Data • Using depth image • Make joint points • 3D points • Float x • Float y • Float z • Float w
How to Skeleton Tracking Divide by Background DepthMap Distinguish Create Recognize
Skeleton Data • Skeleton data of the players detects 6 players • Get skeleton data 2 players