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Report on the 11 th Advances in Computer Games Conference. Ling Zhao University of Alberta October 18, 2005. Conference. Institute of Information Science, Academia Sinica, Taiwan September 6-September 8 20 Technical papers, 3 invited talks. UofA Presence.
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Report on the 11th Advances in Computer Games Conference Ling Zhao University of Alberta October 18, 2005
Conference • Institute of Information Science, Academia Sinica, Taiwan • September 6-September 8 • 20 Technical papers, 3 invited talks.
UofA Presence • 4 technical papers (Nathan, Markian, Niu, Ling) • 1 invited talk (Tony Marsland) • 1 gold medal (Mike Smith, in game of pool). • Familiar faces (Kishi, Hashimoto)
Invited talks • Trials and Tribulations of a programmer, by Tony Marsland • Towards dynamics of intelligence in the field of games, by Hiroyuki Iida • Hardware-related research at Microsoft Research Asia, by Feng-hsiung Hsu.
Trials and Tribulations of a programmer • Research material preservation. • Anecdotes in 25 years of research on computer chess (1970-1995). • Other research advice.
Towards dynamics of intelligence in the field of games • Game refinement theory • Two measures (complexity and game-refinement) • Formulas: sqrt(B)/D, … • To create a well-refined game is great, and to design a fair situation for man-machine match is a great challenge!
Hardware-related research at Microsoft Research Asia • PCI FPGA-based hardware: 13 million gates • Completely wireless environments • No Deep Blue topics!
Deep Green Vs. Michael Greenspan • Deep Green: Pool-playing robot. • Involving physics, mechanics, electronic engineering, image processing and artificial intelligence. • Parametrization of ball motions. • Analytical and accurate solution for both time and space parameters. • Suitable for game tree search and outcome prediction.
Innovative Opening-book Handling by Ulf Lorenz • How to efficiently utilize databases of grandmaster games? • Opening book contains too much rubbish. • Two heuristics: risk and goodness. • Risk: move frequency table for each position. • Goodness: benefit history of a move.
Cognitive Science in Shogi byTakeshi Ito • Using verbal protocol data and eye movement data. • Space chunking: Dividing the whole position into small meaningful parts. • Results: 1. Shogi experts can memorize position patterns and move sequences. 2. Shogi experts use both spatial chunks and temporal chunk (move sequences).
10th Computer Olympiad • No chess tournament. • 14 participants in Chinese chess. Booming interest from Mainland China. • Chinese chess programs will soon challenge the best human players.