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Kraven Manor. Pre-Summer Results (Between Beta and Release) Benjamin Roye and Dustin Davis 06/20/2013. Structure of Slidedeck. Beta Playtest Report was presented to team in mid-Beta. That feedback is listed first.
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Kraven Manor Pre-Summer Results (Between Beta and Release) Benjamin Roye and Dustin Davis 06/20/2013
Structure of Slidedeck • Beta Playtest Report was presented to team in mid-Beta. That feedback is listed first. • After Beta Test Report was delivered, team bug-fixed and polished based on public feedback • For each category, we’ll see if we improved the game based on that feedback
Beta Overview • April 28, 2013 – May 20, 2013 • Includes polish done in Beta and RTM milestones • Online Direct Download • 20,000+ Downloads • IndieDB Download • 9,000+ Downloads • 406 Respondents Pre-Summer Overview • May 20, 2013 – June 20, 2013 • Includes polish done after school portion of project was completed • IndieDB Download • 30,000+ Downloads • 1000+ Respondents
“How did you feelabout the game?” 6.32 (out of 7) • May 6 Playtests: • 5.8 average, same scale • ~40 Respondents • March 4 Usability test: • 4.7 average, same scale • 14 Respondents 6.3
“How challengingwas the game?” 3.94 (out of 7) (4 is “About Right”)
“How scary was the game?” 5.38 (out of 7) (7 is “Very Scary”)
“How did you feel about each section of the game? (If you didn't reach a section, leave that field blank.)” • Divided game into 15 “areas”.
“Areas” comments (From Beta) • Players get stuck figuring out puzzle get to 2nd floor of library • Final boss fight simple after swinging orb • Spinning dresser obstacle frustrating • Bugged statue pathing in Kill Room • Invisible walls in Kill Room during escape • Bedroom puzzle (Under bed) too easy • Bottles respawn in bottle puzzle for no apparent reason • Globe Liar puzzle frequently solved by accident or brute force • Examines/interacts still finicky in places • Backstory well done/ ending to story is great • Pacing during entire escape is fantastic
Of Interest: • Because the team needed playtests from a large number of people, Ben and Art Producer Dustin Davis put the game online • The game went viral almost immediately through people putting “Let’s Play” videos on Youtube.com • Beta tester #30 is the Lead Designer of Doom 4.