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Stereo Matching

Stereo Matching. Vision for Graphics CSE 590SS, Winter 2001 Richard Szeliski. Stereo Matching. Given two or more images of the same scene or object, compute a representation of its shape What are some possible applications?. Face modeling.

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Stereo Matching

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  1. Stereo Matching Vision for GraphicsCSE 590SS, Winter 2001Richard Szeliski

  2. Stereo Matching • Given two or more images of the same scene or object, compute a representation of its shape • What are some possible applications? Vision for Graphics

  3. Face modeling • From one stereo pair to a 3D head model[Frederic Deverney, INRIA] Vision for Graphics

  4. Z-keying: mix live and synthetic • Takeo Kanade, CMU (Stereo Machine) Vision for Graphics

  5. Virtualized RealityTM • Takeo Kanade, CMU • collect video from 50+ stream • reconstruct 3D model sequenceshttp://www.cs.cmu.edu/afs/cs/project/VirtualizedR/www/VirtualizedR.html Vision for Graphics

  6. Virtualized RealityTM • Takeo Kanade, CMU • generate new video • steerable version used for SuperBowl XXV“eye vision” system Vision for Graphics

  7. View Interpolation • Given two images with correspondences, morph (warp and cross-dissolve) between them [Chen & Williams, SIGGRAPH’93] • input depth image novel view[Matthies,Szeliski,Kanade’88] Vision for Graphics

  8. More view interpolation • Spline-based depth mapinput depth image novel view • [Szeliski & Kang ‘95] Vision for Graphics

  9. View Morphing • Morph between pair of images using epipolar geometry [Seitz & Dyer, SIGGRAPH’96] Vision for Graphics

  10. Additional applications • Real-time people tracking (systems from Pt. Gray Research and SRI) • “Gaze” correction for video conferencing [Ott,Lewis,Cox InterChi’93] • Other ideas? Vision for Graphics

  11. Stereo Matching • Given two or more images of the same scene or object, compute a representation of its shape • What are some possible representations? • depth maps • volumetric models • 3D surface models • planar (or offset) layers Vision for Graphics

  12. Stereo Matching • What are some possible algorithms? • match “features” and interpolate • match edges and interpolate • match all pixels with windows (coarse-fine) • use optimization: • iterative updating • dynamic programming • energy minimization (regularization, stochastic) • graph algorithms Vision for Graphics

  13. Outline (remainder of talk) • Image rectification • Matching criteria • Local algorithms (aggregation) • iterative updating • Optimization algorithms: • energy (cost) formulation • Markov Random Fields • mean-field, stochastic, and graph algorithms Vision for Graphics

  14. epipolar line epipolar plane viewing ray Stereo: epipolar geometry • Match features along epipolar lines Vision for Graphics

  15. Stereo: epipolar geometry • for two images (or images with collinear camera centers), can find epipolar lines • epipolar lines are the projection of the pencil of planes passing through the centers • Rectification: warping the input images (perspective transformation) so that epipolar lines are horizontal Vision for Graphics

  16. Rectification • Project each image onto same plane, which is parallel to the epipole • Resample lines (and shear/stretch) to place lines in correspondence, and minimize distortion • [Zhang and Loop, MSR-TR-99-21] Vision for Graphics

  17. Rectification Vision for Graphics

  18. Rectification Vision for Graphics

  19. Matching criteria • Raw pixel values (correlation) • Band-pass filtered images [Jones & Malik 92] • “Corner” like features [Zhang, …] • Edges [many people…] • Gradients [Seitz 89; Scharstein 94] • Rank statistics [Zabih & Woodfill 94] Vision for Graphics

  20. Finding correspondences • apply feature matching criterion (e.g., correlation or Lucas-Kanade) at all pixels simultaneously • search only over epipolar lines (many fewer candidate positions) Vision for Graphics

  21. Image registration (revisited) • How do we determine correspondences? • block matching or SSD (sum squared differences)d is the disparity (horizontal motion) • How big should the neighborhood be? Vision for Graphics

  22. Neighborhood size • Smaller neighborhood: more details • Larger neighborhood: fewer isolated mistakes • w = 3 w = 20 Vision for Graphics

  23. Stereo: certainty modeling • Compute certainty map from correlations • input depth map certainty map Vision for Graphics

  24. input image composite virtual camera Plane Sweep Stereo • Sweep family of planes through volume  projective re-sampling of (X,Y,Z) • each plane defines an image  composite homography Vision for Graphics

  25. Plane Sweep Stereo • For each depth plane • compute composite (mosaic) image — mean • compute error image — variance • convert to confidence and aggregate spatially • Select winning depth at each pixel Vision for Graphics

  26. Plane sweep stereo • Re-order (pixel / disparity) evaluation loopsfor every pixel, for every disparity for every disparity for every pixel compute cost compute cost Vision for Graphics

  27. Stereo matching framework • For every disparity, compute raw matching costsWhy use a robust function? • occlusions, other outliers • Can also use alternative match criteria Vision for Graphics

  28. Stereo matching framework • Aggregate costs spatially • Here, we are using a box filter(efficient moving averageimplementation) • Can also use weighted average,[non-linear] diffusion… Vision for Graphics

  29. Stereo matching framework • Choose winning disparity at each pixel • Can interpolate to sub-pixel accuracy Vision for Graphics

  30. Traditional Stereo Matching • Advantages: • gives detailed surface estimates • fast algorithms based on moving averages • sub-pixel disparity estimates and confidence • Limitations: • narrow baseline  noisy estimates • fails in textureless areas • gets confused near occlusion boundaries Vision for Graphics

  31. Stereo with Non-Linear Diffusion • Problem with traditional approach: • gets confused near discontinuities • New approach: • use iterative (non-linear) aggregation to obtain better estimate • provably equivalent to mean-field estimate of Markov Random Field Vision for Graphics

  32. Linear diffusion • Average energy with neighbors • window diffusion Vision for Graphics

  33. Linear diffusion • Average energy with neighbors + starting value • window diffusion Vision for Graphics

  34. Non-linear diffusion • Stopping criterion: • only update (x,y) column is entropy goes down (distribution is more peaked) Vision for Graphics

  35. Summary • Applications • Image rectification • Matching criteria • Local algorithms (aggregation) • area-based; iterative updating • Optimization algorithms: • energy (cost) formulation • Markov Random Fields • mean-field; dynamic programming; • stochastic; graph algorithms Vision for Graphics

  36. More stereo…(next 2 lectures) • Multi-image stereo • Volumetric techniques • Graph cuts • Transparency • Surfaces and level sets Vision for Graphics

  37. Bibliography • See the references in the readings… • D. Scharstein and R. Szeliski. Stereo matching with nonlinear diffusion. International Journal of Computer Vision, 28(2):155-174, July 1998 • R. Szeliski. Stereo algorithms and representations for image-based rendering. In British Machine Vision Conference (BMVC'99), volume 2, pages 314-328, Nottingham, England, September 1999. • R. Szeliski and R. Zabih. An experimental comparison of stereo algorithms. In International Workshop on Vision Algorithms, pages 1-19, Kerkyra, Greece, September 1999. Vision for Graphics

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