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Game Design

Game Design. By Michele Fisher. A Brief History. Computer games started in the 1960s Earliest games were developed by hobbyist on the university mainframes. Original content vs pre-existing content IPRH – Intellectual Property Rights Holder. Introduction. What is Game Design?

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Game Design

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  1. Game Design By Michele Fisher

  2. A Brief History • Computer games started in the 1960s • Earliest games were developed by hobbyist on the university mainframes. • Original content vs pre-existing content • IPRH – Intellectual Property Rights Holder

  3. Introduction • What is Game Design? • The purpose of the game design process is essentially to direct the creation of a game given a set of constraints. These constraints vary depending on the type of game being designed. (Wikipedia, 2006) • Game design forces you to think about all aspects of your game in detail.

  4. What should we consider is designing a game? • Technical Design Document • Creative Design Document • Project Management • Development Team • Production Design • Art Design • Programming Design • Audio Design • Quality Assurance

  5. Platform Considerations? • Arcade machines • PC • Consoles • Nintendo • X-Box • Playstation • Handheld Portables

  6. Game Genres? • Real-time Strategy (RTS) • Role Playing Games • Sports • Puzzlers • 1st Person and 3rd Person Shooters

  7. Design Documents • Technical Design Document • Summary of the project • Staff assignments and considerations • Listing of core code modules required • Creative Design Document • Back-story for the game • Basic character navigation features • Outline of inventory system

  8. Project Planning • Tasking – making assignments according to who will execute which task. • Tracking – Charting the progress (or lack of progress) for any given task. • Example of planning tools • MS Project • NXN Alienbrain

  9. Key Roles • Developer • Publisher • Producer • Designers • Programmers • Audio Programmers • Game Testers

  10. Art and Design • Modeling – building art assets including character models and props • Animation – focus is on animating character motions and environment in 2D or 3D • Mapping – focus is on creating texture maps to apply to geometric surfaces including character models and environments

  11. Audio • Composers write background music, opening and closing music, and cutscene music for game scenarios and cinematics • Suspense or climatic music • Special FX – the kicks, crunches, booms, and bangs

  12. Quality Assurance • Testers perform critical debugging tasks by playing through games looking for the following: • Gameplay problems • Freezes • Misspelled text • Inconsistencies • Missing or confusing features

  13. Summary In review, we have discussed: • A brief history of gaming • The purpose of game design • Some game design considerations • Design Documents • Project Planning and key roles • Art Design and Audio • QA

  14. Any Questions??? ?????????

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