180 likes | 309 Views
Game Design. Thoughts and new concepts. Chapter one : why write this book?. Kids also move on from certain game as they age ( Tic tac toe) Games that are too hard kind of bore me, and games that are too easy also kind of bore me. Chapter two : how the brain works.
E N D
Game Design Thoughtsand new concepts
Chapterone: whywritethis book? • Kidsalso move onfromcertain game as they age (Tictac toe) • Games that are too hard kindofbore me, and games that are too easyalsokindofbore me.
Chaptertwo: howthebrainworks • People are amazingpattern-matchingmachines. • Classification • A-curse
Chaptertwo: howthebrainworks • The brainishardwired for facial recognition, just as it ishardwired for language, because faces are incrediblyimportanttohowhumansocietyworks. • Facial recognition • Borderdetectors • Language: reallybuilt-in? • We’renotreally “concious” • WYSIWYG • Brain in a vat • Assumptions • World model
Chaptertwo: howthebrainworks • The brainisgoodatcutting out theirrelevant • Attention system • Soundandwhite-noiseignoring • Brainnotices a lot more thanwethink it does • Blind insight • Chunking • Carpattern/actions
Chapterthree: what games are • Games are puzzles • Really? Notless? Not more? • Games serve as very fundamental andpowerfullearning tools. • Playing? • Funisaboutourbrainsfellinggood – endorphins • Butyou’llonly play it untilyoumasterthepattern. Boredomistheopposite. • Funisanotherword for learning
Chapter four: what games teachus • The youngofallspecies play. • Whatis play? What does it mean? • If games are essentiallymodelsof reality, thenthethingsthat games teachus must reflecton reality. • Formal rule sets -> “no fair” whensomeoneviolatesthem. • Games > play > learning: space, logic, andmuch more
Chapter four: what games teachus • Some games teachspatialrelationships
Chapter four: what games teachus • Some games teachyouto explore
Chapter four: what games teachus • Some games teachyouhowtoaimprecisely
Chapter four: what games teachus • World experiencing
Chapter four: what games teachus • Languagecapabilities
Chapter four: what games teachus • Artificial Creatures • Darwinian, Skinnerian, Popperian, Gregorian
Gamux Internals Valve
Welcometogamux (nothing new) • Flatland • Talentedpeoplewithinnovationand self-motivation • We do haveadministration, but no onemanagesyou • And, it’s a lotofresponsability! Ofcourse. • Whatto do? • Whypickmyownprojects? Askyourselfhowtobetter help your professional careerandallinstitution • Whatis happening? Asksomebody. Network! • Goals? Yes, justtalkwithseniors. Get in, also. • But, seniorsmay force me anyway? No.
Welcometogamux (nothing new) • Whatto do? • Whataboutfails? Talk withteam as a team. • How does Gamux decide whatto do? Yousayto me. • Can I decide somethingimportant? Sure.