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Leadership

Leadership. …does it really exist in the games industry????. By Mike McShaffry And Gordon Walton. …You Bet!. But First…. Who’s the guy in front of the room? Who’s standing next to him? Why are they here? How Do You Understand Leadership?

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Leadership

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  1. Leadership …does it really exist in the games industry???? By Mike McShaffry And Gordon Walton

  2. …You Bet! • But First…. • Who’s the guy in front of the room? • Who’s standing next to him? • Why are they here? • How Do You Understand Leadership? • Watch others succeed, fail, and everything in between • We’ll use some familiar faces to make a point…

  3. …by Decree • Style • Forceful, demanding, uncompromising • Pro • Things get done fast! • A clear vision • Con • The vision had better be right! • Team members tend to ‘disappear’ • Long term prospects are bad for all…

  4. …by Sheer Luck • Style • Confused, out of touch, and dependant on others • Pro • Uh….good opportunity for rising stars? • Con • Disorganized team • Late schedules • Crappy projects

  5. …by Team Strength • Style • Egalitarian, strong, and visionary • Pro • The team has plenty of rope… • Con • …but tends to hang themselves! • Withholds information and mentoring

  6. …by Every Last Penny • Style • Makes decisions solely on cost • Pro • The company profits • Con • Pinch too much and your team will find happiness somewhere else • Crappy tools and software can hurt development

  7. …like Bumblebees Fly • Style • Doesn’t worry about the details • Thinks on their feet • Pro • Tackles problems others won’t touch • Con • Sometimes gets in way over their head!

  8. ..being in the Trenches • Style • In touch with the team • Has knowledge and experience to back up promises • Pros • Team loyalty, high productivity • Cons • Sometimes misses the bigger picture

  9. …and perhaps a little nuts! When I asked game industry leaders who they most identified with –

  10. …Never Forget the Team • Style • Give credit where credit is due • Pros • Even more loyalty • Cons • Uh….I just can’t think of any!

  11. Thanks! Mike McShaffry mmcshaffry@breakawaygames.com

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