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Logic Implementation Styles: Static CMOS vs Dynamic Domino Logic

Explore the advantages and disadvantages of Static CMOS logic and Dynamic Domino logic in digital circuit design, comparing their implementation styles and performance metrics, such as chip area and power consumption.

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Logic Implementation Styles: Static CMOS vs Dynamic Domino Logic

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  1. Recap: Lecture 4 Logic Implementation Styles: Static CMOS logic Dynamic logic, or “domino” logic Transmission gates, or “pass-transistor” logic

  2. Static CMOS logic Advantages: • output always strongly driven • pull-up and pull-down networks are fully-complementary;exactly one of them is “on” always • good immunity from noise and leakage • both inverting and non-inverting functions implementable • each gate is inverting • cascade two gates together to get non-inverting logic Disadvantages: • slow/big PMOS devices needed (in addition to NMOS) • greater chip area • higher power consumption • slower switching speed

  3. Dynamic Logic, or “domino” Key idea: • only use NMOS’s to compute function • use a single PMOS to reset Advantages: • significantly fewer transistors  smaller chip area • higher speed, lower power • less “loading” on wires (drive fewer transistors) • for async: no storage elements needed Disadvantages: • need extra control input to precharge • logic is typically non-inverting only • more vulnerable to noise and leakage effects

  4. Dynamic Logic, or “domino” (contd.) Gate has 2 phases: • precharge (=reset): output reset to ‘0’ • evaluate: output computed  either stays ‘0’, or switches to ‘1’ Pull-up and pull-down must never both be simultaneously active: • ensure that data inputs are reset while gate is precharging • or, add a “footer” device control input controls“precharge” PC PC =0 (asserted)  precharge pull-upnetwork pull-down network dataoutput PC =1 (de-asserted)  evaluate datainputs controls“evaluation”

  5. Transmission Gates Key Idea: • transistors used in a different configuration • when switched on: instead of connecting output to Vdd or Gnd, they connect output to the input Advantage: • very efficient for implementing switches and multiplexors Disadvantage: • not very useful for logic functions

  6. Lecture 5:A Classic Dynamic Pipeline Williams and Horowitz’s PS0 pipeline: Structure Operation Performance

  7. A Classic Approach: PS0 Pipeline Stage 2 Stage 3 Stage 1 ack Data in Data out data Processing Block Completion Detector Williams/Horowitz (Stanford U.) [1986-91]: • successfully used in fabricated chips [Stanford ’87] [HAL ’90s] Implemented using “dynamic logic”

  8. PS0 Pipeline Stage ack Completion Detector A PS0 stage consists of dynamic gates and a completion detector: PC “keeper” datainputs Pull-down network dataoutputs Processing Block

  9. Dual-Rail Completion Detector bit0 bitn bit1 OR OR OR Done C • Combines dual-rail signals • Indicates when all bits are valid (or reset) C-element: • if all inputs=1, output  1 • if all inputs=0, output  0 • else, maintain output value • OR together 2 rails per bit • Merge results using “C-element”

  10. PS0 Protocol 4 3 indicates “done” 6 5 1 2 3 • PRECHARGE N: when N+1 completes evaluation • delete data:after next stage has copied it • EVALUATE N: when N+1 completes precharging • accept new data: after next stage is emptied indicates “done” indicates “done” N N+1 N+2 precharges evaluates evaluates evaluates Complete cycle: 6 events Evaluate  Precharge: 3 events Precharge  Evaluate: another 3 events

  11. PS0 Performance 6 4 Cycle Time = 5 1 2 3

  12. Summary: PSO Pipelining Datapaths are latch-free: • dynamic gates themselves provide implicit latches +: chip area savings +: extremely low latency Data items kept separate by control • stage deletes data:only afternext stage has copied it • stage accepts new data:only ifnext stage is empty • distinct data items always separated by “spacers” Control is extremely simple: each controller = single wire • completion detector directly controls previous stage +: chip area savings +: low control overhead

  13. Drawbacks of PSO Pipelining • Poor throughput: • long cycle time: 6 events per cycle • data “tokens” are forced far apart in time • Limited storage capacity: • max only 50% of stages can hold distinct tokens • data tokens must be separated by at least one spacer

  14. Comparison to a Clocked Pipeline latch How would you design the pipeline if you actually had a clock? • Replace handshaking with “magic clocking” • each stage gets its own clock • successive clocks are slightly skewed • essentially, clocked simulation of asynchronous handshaking! – need multiple clock phases! • Use a single clock, but insert latches between stages • latches are simple, level-sensitive • consecutive stages receive complementary clock signals Ck Ck’

  15. Comparison … (contd.) Cycle Times?

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