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ERIC COX FENRICK JAMES. Table of Contents. Problem Space Project Scope Conceptualization Requirements Prototypes Sketches & Low Fidelity High-Fidelity Prototype Evaluation Results User’s Feedback Summary of Findings. Problem Space.
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ERIC COX FENRICK JAMES
Table of Contents • Problem Space • Project Scope • Conceptualization • Requirements • Prototypes • Sketches & Low Fidelity • High-Fidelity Prototype • Evaluation Results • User’s Feedback • Summary of Findings
Problem Space • Restaurants compete for patrons by advertising their atmosphere, not just menu items (ex. Dave & Busters). • However, most restaurants do not offer a unique dining experience or advanced ordering system. • Restaurants fail to provide activities for all members of families or groups while at the table. Especially during the ordering process.
Project Scope • For restaurant goers, many restaurants lack the social experience while dining that they desire. • Table and application envelops several aspects of the social experience that will enhance the overall dining experience. • Easy to navigate ordering system • Interactive multi-player games • Coloring games for younger children • Access to local and national news • Live video feed of chef and staff in kitchen • Chef tweets
Conceptualization • Our concept is to provide an interactive dining system that will: • Maximize the utility of the patrons time while dining • Allow users to divide the table application into quadrants for ease of use among the group • Ease the pressure of ordering when server is ready • Allow patrons to participate in activities among their own group or other groups of all ages throughout the restaurant • Provide live, behind the scenes access to chef and staff activities
Requirements • Functional • The overall system must be easy to use • The system ordering process must be reliable • The system must provide content that is usable for patrons of all ages • Usability • The system will be accessible at all times • The system interface will be easily learnable • The system will leverage the user’s domain knowledge by using appropriate language and icons.
Low Fidelity (cont…) 6 y/o daughter DAD MOM 13 y/o son
Evaluation Results (positive) • We interviewed users with a varying amount of interest in their dining experience. • Couples with children and dating or married without children • Interested in the system and its ability to ‘entertain’ the family as they dine together • Games/coloring books are a great tool for younger family members • Brings families/people together at a time when they can ‘interact’ as personal schedules are much busier in today’s society • Allows for a quicker, but less pressurized way of ordering • A fun aspect of ‘reality tv’ with the live kitchen feeds
Evaluation Results (negative) • Ability to setup the table for odd numbers of guests • If a family of 3, how can the table be utilized • Simplified home menu for small children • Would like the ability to choose ‘child’ home menu that provided appropriate content • Were lost on how to connect with other gamers in the restaurant • Enjoyed electronic ordering process, but what about paying at the table • Would like the option to pay electronically at the table for better credit card security
Integration of Results • Considering the users feedback with future design we will: • Design a table split for odd numbers of patrons up to 5 • Design additional selection processes for smaller children’s content • Provide links for patrons to ‘connect’ to other gaming patrons • Provide the ability to pay electronically at the table