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Augmented Reality. Andrew Wong Greg Schwartz. What’s the difference? Augmented Reality Tangible Computing Ubiquitous Computing. What is Augmented Reality?. “The term augmented reality was something I expected the definition [of]” - Jae min John
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Augmented Reality Andrew Wong Greg Schwartz
What’s the difference?Augmented RealityTangible ComputingUbiquitous Computing
What is Augmented Reality? • “The term augmented reality was something I expected the definition [of]” - Jae min John • “When I think of augmented reality, I think more of eyeglasses like those from the Terminator movies, or transhumanism, or other technologies that give the user a sixth sense” - Jessica Richman • “When I think of augmented reality, I think of things like heads-up display glasses and wearable computing. This paper was a great reminder that any technology [that] combines elements of the real worldwith aspects of the virtual in real time qualifies” - Steve Marmon
Is this Augmented Reality? Stand up!
Is this Augmented Reality? Yes No
Is this Augmented Reality? “The yellow line in football showing the location of the first down line is my favorite use of augmented reality.” - Michael Fischer
Is this Augmented Reality? http://www.youtube.com/watch?v=P9KPJlA5yds
Is this Augmented Reality? GPS directions via only voice (no visuals)
Our Definition Augmenting the real-world with data +
Paper #1 Reinventing the Familiar: Exploring an Augmented Reality Design Space for Air Traffic Control
“Despite the success of the current system, mounting levels of traffic and aging equipment make it imperative that the system be improved.” Flight strips are “organized to constantly evolve, flexibly handling ever-increasing levels of traffic.” Why was this study done at all?
“[W]hat is the problem they are trying to solve? Why are technologists in the room in the first place? They already have zero accidents. Were the controllers complaining about something? If so, what was it? Did we observe a breakdown in the system?” - Neema Moraveji Why was this study done at all?
Ethnographic Study • Long term • Effective • Provided insight: • Don’t “interpret everything” just “what is necessary.” • Powerful physical nonverbal, interaction
Configurable & Evolvable • The “authors explicitly built their system to be used and evolved by the air traffic controllers, effectively exploring not just a few points in the design space, but a continuous slice of the design space.” - Loren Yu • “I wonder if it is really better to have this happen often and subtly rather than going through large revolutions with retraining periods once a decade.” - Nick Wolfe • “the paper mentions a couple times about designing systems that can be evolved, but I'm not sure I saw how their solution would enable this. Designing for evolvability seems to be a whole other paper (or perhaps conference/discipline).” - Neil Patel
Keeping Paper Strips = Participatory Design ? • “We emphasize keeping rather than replacing flight strips. These design activities let controllers innovate, not just evaluate.” • “Participatory design [..] attempts to actively involve the end users in the design process to help ensure that the product designed meets their needs and is usable.” - Wikipedia
Simplicity [Often] Trumps Functionality “The best user functions are often the most invisible: controllers value simplicity over functionality. Ideas popular with visitors and management […] were generally rejected as too complex by the controllers.”
Evaluation of the design • “Another thing that I found surprising and refreshing was the method of evaluation. In the entire paper, there are no hard numbers of any kind. Everything seems to have been evaluated using the metric ‘do the flight controllers like it?’ ” - Steve Marmon • “this paper gives a proper goal that focuses on not only functionality but also acceptability” - Jae min John
Swiss Army Knives “intending to enhance only flight strips and nothing else [..] seems very powerful, considering Hiroshi Ishii's point yesterday that Swiss army knives might be useful in some sense, but no one cooks with them” - Marcia Lee
Paper #2 A Real Little Game: The Performance of Belief in Pervasive Play
Main Takeway • Gamers pretend to believe • They [still] know it’s a game • They act appropriate to the game
Main Takeway • Outsiders don’t see that “playing at belief”, they just see the [seeming] belief • “Ban immersive gaming” • “Think of the children!” • Etc
Main Takeway • This has always happened in media
Fun video • http://gizmodo.com/gadgets/groovy/augmented-reality-sculpture-makes-you-think-you-are-tron-274773.php