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Pocket arena design pillars. Anything on screen has to be comprehensible within 5 seconds Playable without explanation/tutorial Take into account that users have limited attention span. Pillar 1: Accessible. Style and content should reflect familiar games. Pillar 2: Familiar.
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Anything on screen has to be comprehensible within 5 seconds • Playable without explanation/tutorial • Take into account that users have limited attention span Pillar 1:Accessible
Style and content should reflect familiar games Pillar 2:Familiar
Has to create moments worth sharing • Should offer tools to share these moments Pillar 3:VIRAL
Focus on being the best • Every experience should make the player stronger/better Pillar 4:Competitive
The player should have a meaningful experience in max 5-7 minutes Pillar 5:Bitesize