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Week2 IBS 540

Week2 IBS 540. NEEDS IDENTIFICATION CONCEPTS. The first phase in the project life cycle

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Week2 IBS 540

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  1. Week2 IBS 540

  2. NEEDS IDENTIFICATION CONCEPTS The first phase in the project life cycle The needs identification process is the initial phase of the project lifecycle. It starts with the recognition of a need, problem, or opportunity and ends with the issuance of a request for proposal.

  3. Purpose of preparing and RFP : The purpose of preparing a RFP is to state, comprehensively and in detail, what is required, from the customer’s point of view, to address the identified need. Why are the terms comprehensively and in detail so important ?

  4. A good RFP allows contractors or a project team to understand what the customers expects so that they can prepare a thorough proposal that will satisfy the customer’s requirements at a realistic price.

  5. Preparing a request for proposal occurs at the end of the needs identification phase. IDENTIFY A NEED DEVELOP A PROPOSED SOLUTION PERFORM THE PROJECT TERMINATE THE PROJECT

  6. No Audio Guidelines for drafting a formal RFP The example starts off with an opening statement that covers the general objective of the project and establishes confidential treatment of the project information.

  7. No Audio Guidelines for drafting a formal RFP STATEMENT OF WORK (SOW) : An RFP must include an SOW. An SOW communicates the scope of the project, outlining the tasks or work elements the customer wants project team to perform.

  8. No Audio Guidelines for drafting a formal RFP CUSTOMER REQUIREMENTS : An RFP must include the customer requirements, which define specifications and attributes. Requirements should cover size, quantity, colour, weight, speed, and other physical or operational parameters the contractor’s proposed solution must satisfy.

  9. No Audio Guidelines for drafting a formal RFP REQUIREMENTS CONTINUED …….. Required Process Details Performance / Quality expectations

  10. No Audio Guidelines for drafting a formal RFP DELIVERABLES : The RFP must state what deliverables the customer expects the contractor and project team to provide. Deliverable are the tangible items that the contractor or project team is to provide.

  11. No Audio Guidelines for drafting a formal RFP CUSTOMER-SUPPLIED ITEMS: The RFP should list any customer supplied items. REQUIRED APPROVALS: The RFP might state the approvals required by the customer.

  12. No Audio Guidelines for drafting a formal RFP CONTRACT TYPE: Some RFP’s might mention the type of contract the customer intends to use. Some contracts can be for a fixed price and some can be for time and materials. Due Date: The RFP should state the required due date for proposal submission. Schedule: The RFP should state the required schedule for completion of the project.

  13. No Audio Guidelines for drafting a formal RFP PAYMENT TERMS: An RFP should state the payment terms the customer intends to utilize. A detailed definition of “complete” should be defined on the contract and in terms of measurable deliverables. This will ensure that payment terms are tied to finite deliverables.

  14. No Audio Guidelines for drafting a formal RFP The RFP should provide instructions for the minimum format and content required in the proposal. This will allow the review process to be easier due to standard format and clearer expectations on minimum information requirements.

  15. No Audio Guidelines for drafting a formal RFP Evaluation criteria is the criteria that the customer will use to evaluate proposals from competing contractors in order to select the one to perform the project. Criteria could include: Contractor’s experience with similar projects, technical approach proposed, the schedule, and the costs.

  16. No Audio SOLICITING PROPOSALS: Once the RFP has been prepared, the customer solicits proposals by notifying potential contractors that the RFP is available. A method is for the customer to research and identify a select group of contractors in advance and send them a copy of the RFP. Another method is for large organizations like governments to post the RFP’s in standard publications (Commerce Business Daily) or bulletin boards for viewing by potential contractors.

  17. Why would a a customer give contractors instructions in the RFP to submit their proposals according to a standard format?

  18. PROPOSED SOLUTIONS . The Proposed Solution process is the second phase of the project lifecycle. It starts when the RFP becomes available at the conclusion of the needs identification phase and ends when an agreement is reached with the person, organization, or contractor selected to implement the proposed solution.

  19. The Proposed Solution phase is complete when an agreement is completed between customer and vendor. IDENTIFY A NEED AGREEMENT DEVELOP A PROPOSED SOLUTION PERFORM THE PROJECT TERMINATE THE PROJECT

  20. Project Brief • Project BriefIncludes Business Overview • Also called Creative Brief, or User Experience • Target audience • Sites Goals • Competitors • Provides more details about what is to be done than indicated RFP • Just indicate user-system interaction • don’t specify how • use plain English • Important for team communication • Very important for next phases.

  21. Currently • We are done with • Identifying a need • Creating an RFP • Creating a proposal • Creating a Project Brief • Now that we know what really the customer wants we can start creating our team. But how? • Are there enough programmers or marketers available within the company? • Can I (as a project manager) work with anybody I want to work with?

  22. FTEs • “Full Time Equivalents” – used for creating a team and estimating a project budget • Your team has specialists in many fields, but may only draw on each one as needed • Examples: Designers, QA, anybody • Link to FTE example, discuss

  23. The Need For FTE • You are requesting resources from the upper management • You may want to include certain team members in your team but they may not be available • FTE also helps you create project’s schedule and budget

  24. Process Management • Introduction • Information system development and maintenance are business processes — very complex business processes. • Like most business processes, information system development processes must be managed. • Process management is a prerequisite to systems development project management. • Process management is the planning, selection, deployment, and consistent application of standard system development methods, tools, techniques, and technologies to all information system projects. • For most information system organizations, process management is built around a system development methodology.

  25. Process Management • Management of the Methodology • Once a methodology has been selected (or developed), it must be implemented. • This can be an enormous undertaking that requires the following: • Establishing visibility for the methodology by educating all developers, managers, and technical support staff in the basic development process, tools, and techniques to be used. • Providing just-in-time detailed training to development teams as each team begins its first project. • Providing consultation to project teams as they apply the methodology. • Improving the methodology.

  26. Project Life Cycle

  27. Project Cycle

  28. Jjg – 5 planes From “The Elements of User Experience” by Jesse James Garrett

  29. Project Life Cycle

  30. A Circus!!

  31. Teams-work • Client-contractor relationships • Broad expertise • Communication is key

  32. Client Team • Client team members • project leader (producer, team leader, …) • coordinates efforts of client organization • liaison to developer • decision maker(s) • needs information • webmaster(s) • manages/maintains site hosting

  33. Client Team • Client team members • contentmasters • responsible for providing content • other content contributors • writers, photographers, artists, designers, etc. • Timely coordination important

  34. Developer Types • Proprietors • individual or small group • only interested in creating site • not much interest in administrative aspects • Partnerships • more serious about developing sites • usually start with small projects

  35. Developer Types • Boutiques • larger partnerships (10+ people) that includes administrative and sales personnel • many design-oriented jobs or some technically-oriented jobs • Agencies • multidisciplinary; go after larger jobs • usually outsource many design functions • look for accounts rather than single jobs

  36. Development Team • Formal teams more productive • IT or advertising often vie for site control • Classification of team members • core • key personnel for all kinds of web development • examples: producer, designers • extended • personnel not always needed or have cross-functional roles • examples: programmer, network engineer • special • have skills not part of core or extended team • examples: audio engineering, security specialist

  37. Developer Team • Executive production (COO) • Responsible for informing, empowering team • Some skills needed • similar project management and development experience (software, film, etc.) • understanding of scheduling, budgeting, resource allocation • leadership ability • oral and written communication skills • ability to handle stress

  38. Developer Team • Account manager • client advocate in large companies • handles business relationship with client • Technical lead • helps design staffs for all current jobs • Production specialist • implements website with HTML, Java, etc. • integrates all components for delivery to client • Production manager • manages production staff • schedules resources

  39. Developer Team • Creative director • provides vision for site • plans site with designers • System administrator • maintains computer/network systems • updates, security, tools, etc. • Designer • makes design decisions including user-interface and navigation • gives site “look and feel”

  40. Developer Team • Project manager • manages day-to-day activity • keeps project in budget and on schedule • Creative staff • copywriters, artists, strategists, interface designers, etc. • Office manager • handles administrative details (contracts, paying bills, payroll, etc.)

  41. Developer Team • Information architect • responsible for navigation, interactive design, search and data retrieval, etc. • Quality assurance lead • assures that site produced meets specifications provided • Technical support staff • supports design function

  42. Technical Support Staff • Database Architect • designs database • Developers/programmers • client-side (Java apps, scripts, etc.) • server-side (connect HTML to databases) • Technical writers • document process for client and developer

  43. Technical Support Functions • Database development and use • Extensive programming • Security issues • Video/audio engineering • Webcasts

  44. Building a Team • Identify necessary skills • Assessing skills of personnel • Other considerations • critical deadline? • risks • interpersonal skills • Cross-functional capabilities

  45. Building a Team • Professional motivation • task-oriented • motivated by work • self-oriented • motivated by personal success, recognition • interaction-oriented • motivated by presence, actions of co-workers

  46. Building a Team • Work habits • Programmers • solitary, usually work alone • ask about risks, concerns • Designers • usually perfectionists • keep on task • Writers • solitary • must know who audience is, project objectives

  47. Leading a Team • Provide motivation and support • Balance timeline with budget • Keep goals in mind • Don’t let personal attributes get in way of completing project

  48. Communication Strategies How do you communicate the necessary information to a large team? What are the pros & cons of different strategies?

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