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Workshop for Programming And Systems Management Teachers

Workshop for Programming And Systems Management Teachers. Chapter 8 Drawing and Animation. Learning Goals. Understand at a conceptual and practical level How to get a graphics object to use for drawing How to set the color How to set the font How to draw strings

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Workshop for Programming And Systems Management Teachers

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  1. Workshop for Programming And Systems Management Teachers Chapter 8 Drawing and Animation Georgia Institute of Technology

  2. Learning Goals • Understand at a conceptual and practical level • How to get a graphics object to use for drawing • How to set the color • How to set the font • How to draw strings • How to draw simple outlined shapes • How to draw filled shapes • How to use Java2D classes for more complex drawing • How to do animation Georgia Institute of Technology

  3. Drawing on a Picture • What if we want to draw something on a picture? • How about drawing a grid of lines on top of the picture • We could just set the pixels to black to make up the lines • We could add vertical lines every 5 pixels • Start x = 0, x < width, x += 5 • Start y= 0, y < height, y++ • We could add horizontal lines every 5 pixels • Start y = 0, y < height, y+=5 • Start x=0, x < width, x++ Georgia Institute of Technology

  4. Drawing Lines Exercise • Write a method to draw horizontal and vertical lines on the current picture • Lines every 5 pixels in x and y • You will probably want to break this into two methods • drawHorizontalLines • drawVerticalLines Georgia Institute of Technology

  5. Drawing Other Shapes • How would you draw a circle on a picture? • How would you draw a string of characters? • You still would need to set the pixel colors of certain pixels • Which pixels? • Java has a way of doing these things • Using a Graphics object • You can draw on a picture object • By getting the graphics object from it • picture.getGraphics(); Georgia Institute of Technology

  6. AWT Graphics Class • Methods of the Graphics class in the java.awt package let you paint • Pick a color to use • Draw some shapes • Circles, Rectangles, Lines, Polygons, Arcs • Shapes drawn on top of other shapes will cover them • Set the font to use • Draw some letters (strings) Georgia Institute of Technology

  7. Working with Color • To create a new color • Use new Color(red,green,blue) • There are predefined colors • red, green, blue, black, yellow, gray, magenta, cyan, pink, orange • To use these do: Color.red or Color.RED • Set the current drawing color using • graphics.setColor(highlightColor); • Get the current drawing color using • Color currColor = graphics.getColor(); Georgia Institute of Technology

  8. Graphics Environment • Graphics are often positioned by their top left corner • Coordinate units are measured in pixels 0,0 +X 0, 0 is at the top left X increases to the right Y increases going down the page +Y 400,200 Georgia Institute of Technology

  9. Drawing Circles and Ellipses • graphics.drawOval(x,y,width, height) • graphics.fillOval(x,y,width, height) • Give the x and y of the upper left corner of the enclosing rectangle • Not a point on the circle or ellipse • Give the width and height of the enclosing rectangle • To make a circle use the same value for the width and height x,y height width Georgia Institute of Technology

  10. Draw Circle Exercise • In DrJava create a picture from beach.jpg • Add a yellow circle to represent the sun in the sky of the beach.jpg picture • Save the new image with picture.write(fileName); Georgia Institute of Technology

  11. Working with Fonts • Create a font with the font name, style, and point size • Font labelFont = new Font(“TimesRoman”, Font.BOLD, 24); • Font normalFont = new Font(“Helvetica”,Font.PLAIN, 12); • Set the current font • g.setFont(labelFont); • Get font information • g.getStyle(), g.getSize(), g.getName(), g.getFamily Georgia Institute of Technology

  12. Working with Strings • To draw a string • g.drawString(“test”,leftX,baselineY); • Use FontMetrics class for drawing information • FontMetrics currFontMetrics = g.getFontMetrics(); • int baselineY = currFontMetrics.getHeight() - currFontMetrics.getDescent(); • int width = currFontMetrics.stringWidth(“test”); ascent leading leftX test string height baselineY descent Georgia Institute of Technology

  13. Add a String to a Picture Exercise • Add your name to a picture • Set the color to draw with • Set the font to use when drawing the string • Draw a string near the bottom left of the picture • If you have time center the string Georgia Institute of Technology

  14. Drawing Lines and Polygons • Line • g.drawLine(x1,y1,x2,y2); • Polygon • Outlined Polygon • g.drawPolygon(xArray,yArray,numPoints); • g.drawPolygon(currPolygon); • Filled Polygon • g.fillPolygon(xArray, yArray, numPoints); • g.fillPolygon(currPolygon); x1,y1 x2,y2 Georgia Institute of Technology

  15. Drawing Lines Exercise • Write a method for adding two crossed lines to a picture • Using a passed color • Start one line at the top left corner of the picture • End it at the bottom right corner of the picture • Start the other line at the bottom left of the picture • End it at the top right Georgia Institute of Technology

  16. Drawing Arcs • Arcs • Outlined Arc • g.drawArc(topLeftX, topLeftY, width, height, startAngle, arcAngle); • Filled Arc • g.fillArc((topLeftX, topLeftY, width, height, startAngle, arcAngle); Georgia Institute of Technology

  17. Drawing Rectangles • Rectangle • Outlined Rectangle • g.drawRect(topLeftX, topLeftY, width, height); • Filled Rectangle • g.fillRect(topLeftX,topLeftY,width,height); • Outlined Rounded Rectangle • g.drawRoundRect(topLeftX,topLeftY,width,height,arcWidth,arcHeight); • Filled Rounded Rectangle • g.fillRoundRect(topLeftX,topLeftY,width,height,arcWidth,arcHeight); Georgia Institute of Technology

  18. Drawing on a Blank Picture • You can make pictures from the “blank” files • They will have all white pixels • 640x480.jpg • 7inX95in.jpg • You can also create a “blank” picture with a width and height • They will have all black pixels • Picture blankPicture = new Picture(width,height); Georgia Institute of Technology

  19. Draw a Picture Exercise • Create a method that will draw a simple picture • Use at least one rectangle • Use at least one polygon • Use at least one oval • Use at least one line • Use at least one arc Georgia Institute of Technology

  20. Precision Drawings • How would you draw a stack of filled rectangles starting from the lightest one at the bottom right and the darkest one at the top left. • With 10 pixels between each • Not easy with drawing packages Georgia Institute of Technology

  21. Draw Filled Rectangles Method /** * Method to draw a picture with a succession of filled rectangles * with the top left corner the darkest and the bottom right the * lightest * @return the picture with the filled rectangles */ public static Picture drawFilledRectangles() { Picture p = new Picture(250,250); Graphics g = p.getGraphics(); Color color = null; // loop 25 times for (int i = 25; i > 0; i--) { color = new Color(i * 10, i * 5, i); g.setColor(color); g.fillRect(0,0,i*10,i*10); } // show the picture p.show(); // return the picture return p; } Georgia Institute of Technology

  22. Java 2D Graphics • Newer drawing classes • More object-oriented • Instead of drawOval() or fillOval() you create a Ellipse2D object and ask a 2d graphics object to draw or fill it • Geometric shapes are in the java.awt.geom package • Advanced Drawing • Support for different types of brushes • Line thickness, dashed lines, etc • Supports cubic curves and general paths • Drawing of gradients and textures • Move, rotate, scale and shear text and graphics • Create composite images Georgia Institute of Technology

  23. Java 2D Demo • Open a console window • Change directory to C:\jdk\demo\jfc\Java2D • Run the demo java –jar Java2Demo.jar • The source code is inC:\jdk\demo\jfc\Java2D\src Georgia Institute of Technology

  24. How To Use Java 2D • Cast the Graphics class to Graphics2D • Graphics2D g2 = (Graphics2D) g; • Set up the stroke if desired • setStroke(new BasicStroke(widthAsFloat)); • Set up any Color, GradientPaint, or TexturePaint • setPaint(Color.blue); • setPaint(blueToPurpleGradient); • setPaint(texture); • Create a geometric shape • Line2D line2D = new Line2D.Double(0.0,0.0,100.0,100.0); • Draw the outline of a geometric shape • draw(line2d); • Fill a geometric shape • fill(rectangle2d); Georgia Institute of Technology

  25. Drawing Lines Exercise • Create a new method for adding two wide crossed lines to a picture • Using a passed color • Using a passed line width • Set up the stroke to make the lines thicker • g2.setStroke(new BasicStroke(width)); • Draw the lines Georgia Institute of Technology

  26. Clipping • You can even create text outlines that show an image through them • Like a stencil • In the picture on the right we are showing the image through the letters of the message Georgia Institute of Technology

  27. Clip To Message Method public void clipToMessage(String message) { Image image = this.getImage(); int width = this.getWidth(); // get a graphics context from this picture Graphics graphics = getGraphics(); Graphics2D g2 = (Graphics2D) graphics; // create an outline from the message FontRenderContext frc = g2.getFontRenderContext(); Font f = new Font("Helvetica", 1, width/10); String s = new String(message); TextLayout tl = new TextLayout(s, f, frc); AffineTransform transform = new AffineTransform(); Shape outline = tl.getOutline(null); Rectangle r = outline.getBounds(); transform = g2.getTransform(); transform.translate(width/2-(r.width/2), this.getHeight()/2+(r.height/2)); g2.transform(transform); g2.setColor(Color.black); g2.draw(outline); // draw the current image clipped by the message outline g2.setClip(outline); g2.drawImage(image, r.x, r.y, r.width, r.height, null); } Georgia Institute of Technology

  28. Movies • Movie projectors show a series of still images (frames) • Some number of frames per second (24) • We see continuous motion due to • Persistence of vision • Why we don’t notice when we blink Georgia Institute of Technology

  29. Animation • An animation has at least one thing moving in it • Two ways • Show still pictures one after the other • Flip-book animation • Used in movies • Draw something differently over time Georgia Institute of Technology

  30. Copying a Picture in a Loop • One way to do an animation is to copy a picture to another picture in a loop • Each time start with the original picture • Copy the second picture to a different location each time • Then repaint the picture Georgia Institute of Technology

  31. Show Turtle Movie Method /** * Method to show a turtle crawling across the beach */ public static void showTurtleMovie() { Picture beachPicture = new Picture(Picture.getMediaPath("beach-smaller.jpg")); Picture turtlePicture = new Picture(Picture.getMediaPath("greenTurtleSmall.jpg")); Picture viewedPicture = new Picture(beachPicture.getWidth(), beachPicture.getHeight()); int maxX = beachPicture.getWidth() - turtlePicture.getWidth(); // loop moving turtle across the beach for (int i=0; i < maxX; i+=5) { viewedPicture.copy(beachPicture,0,0, beachPicture.getWidth()-1,beachPicture.getHeight()-1,0,0); viewedPicture.copy(turtlePicture,0,0, turtlePicture.getWidth()-1,turtlePicture.getHeight()-1, i,viewedPicture.getHeight() - 100); viewedPicture.repaint(); } } Georgia Institute of Technology

  32. Turtle Movie Exercise • Modify the showTurtleMovie method to call a new method • copyNonWhitePixels(sourcePicture,startX,startY, endX,endY,targetStartX,targetEndX); • Write the method • copyNonWhitePixels which will copy a source picture pixel if it isn’t near white • colorDistance(Color.white) > 100 Georgia Institute of Technology

  33. Summary • Use a Graphics object to draw simple shapes • Lines, ovals, polygons, arcs, strings • Set the color before you draw • Set the font before you draw strings • Use a Graphics2D object for more complex drawing • Curves, gradients, textures, clipping • You can create an animation by changing what you draw over time Georgia Institute of Technology

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