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CS4455: Video Game Design and Architecture

Dive into the world of video game design with CS4455, exploring elements such as balance, rules, and 3D graphics. Learn through brainstorming, prototyping, and playtesting techniques to create a fun and engaging gaming experience.

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CS4455: Video Game Design and Architecture

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  1. CS4455: Video Game Design and Architecture Blair MacIntyre blair@cc.gatech.edu Maribeth Gandy maribeth@cc.gatech.edu CS4455

  2. Topics • Video Game Design • Themes: • Thing about elements of games • Formal elements, dramatic elements, balance, rules • Design a fun experience • Brainstorming, prototyping, play testing • Game technology • 3D graphics, audio, physics, AI, game engines etc. CS 4455

  3. Texts (optional) • Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Paperback), Tracy Fullerton, Christopher Swain, Steven Hoffman (1st Edition: : Game Design Workshop: Designing, Prototyping, and Playtesting Games) • The Art of Game Design: A book of lenses (Paperback), Jesse Schell CS 4455

  4. Unity3D • Unity3d.com • LEARN IT, NOW! • Leverage forums, IRC, tutorials, examples, wikis, etc. • DGML or buy • Asset server is very valuable CS 4455

  5. Introductions • Instructor • Blair MacIntyre • blair@cc.gatech.edu • Augmented and Mixed Reality (“interactive 3D in the world”), AR/MR Games • Associate Professor, Coc/IC; Adjunt Professor, LCC • Design of MR/AR experiences (3D in the world) • Background in math, CS, 3D graphics • PhD research in distributed interactive 3D software design CS 4455

  6. Introductions • Instructor • Maribeth Gandy • Maribeth@cc.gatech.edu • Research Scientist, Interactive Media Technology Center • Augmented and Mixed Reality, Wearable Computing • Background in CS, HCI, graphics, audio • Tools for AR design, • Applying HCI techniques to AR • Creating compelling AR experiences for entertainment and informal education CS 4455

  7. Introductions • TA • Chris Ernst CS 4455

  8. Useful Background Knowledge • CS Classes • Computer Graphics • Artificial Intelligence • Networking • Human-Computer Interaction • Software Engineering • Visual Arts • 3D Modeling • Music and Sound Design CS 4455

  9. What you will do • Think about games • Think about what makes a good game • Design • Learn what it means to prototype core game elements, and do it • Create a game • {Test, refine, repeat} CS 4455

  10. Class Structure and Grading • http://cs4455f11.computing4fun.org CS 4455

  11. Group Project • Design and build a game • Unity3D appropriate for all types of games! • Everyone must make a significant technical contribution • EVERYONE WRITES CODE CS 4455

  12. Group Project • Build a team • Teams of 3 • Build a game • Must include range of technology • 3D game • Non-completely-trivial AI • Network (2 player) • Physics • Audio CS 4455

  13. Resources • Know what’s going on! • Grades on Tsquare • Annoucements, syllabus and schedule on blog • Please check often • DML/Mac Lab • Lots of software (Unity3D, Maya, Creative Suite) • Free models • Don’t spend a lot of time modeling! • Audio Libraries CS 4455

  14. Annoying Warnings • You are responsible for anything we talk about in class. If you miss class, talk to classmates. • No open laptops in class, unless we ask you to take them out • If you like to take notes on your laptop, fine. But, we will ask you to submit them after each class. CS 4455

  15. Cross-Institute Collaboration • Berklee College of Music • Have Berklee students in your group, creating custom music and sound • More later • SCAD • Opportunity for a small number of you to join class at SCAD CS 4455

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