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Vertical Passing Game. Jay Wilkinson Offensive Coordinator Broken Arrow High School. Why Throw Vertically???. Take a Shot! Put the Defense on their heals. Make DC / DB’s think “Oh $*&#!” 3 rd and Long When you need it. My kid is faster than yours! Need a big play / points.
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Vertical Passing Game Jay Wilkinson Offensive Coordinator Broken Arrow High School
Why Throw Vertically??? • Take a Shot! • Put the Defense on their heals. • Make DC / DB’s think “Oh $*&#!” • 3rd and Long • When you need it. • My kid is faster than yours! • Need a big play / points. • Make people defend whole field!
Types of Vertical Throws & Concerns • Fade Route • Speed, Timing, QB Arm, Hash • Post • Angle/Landmark, Play Action? Safety • Vertical Seam • Underneath Coverage, Safety, Corner, QB Arm/Timing • Corner • Safety/Corner, QB Arm, Angle/Landmark, Hash • Cross • Climb the Mike, Find Grass, Underneath Coverage, Control the Safety • Wheel • Read, Check Down. • Double Moves • Make is look like something, WR/QB Eyes, Pump, Not there?
How??? • Run by them • Play Action them • Force open a Zone • Double Move • Take advantage of weaknesses in Zone Coverage.
Vertical Pocket Throws • Smash • Shallow + Post • Vertical
Smash X H Q T Z Y IWR: 10 Yard Corner Route. Apply Corner Route Rules. OWR: 5 yd. Width Hitch. T 60-61 Protection and Check Down QB Pre-read Tightest CB. Be patient give the CB time to break on the In & Out
Smash X H Q T Z Y QB Thought Process Pre-Snap: Tighest CBDrop: 3 Gun / 5 UnderProgression: Corner, In & Out, Check Down
Smash H Corner Post X H Q T Z Y QB Thought Process Pre-Snap: Tighest CBDrop: 3 Gun / 5 UnderProgression: Corner, Corner Post, In & Out, Check Down
Smash Z Post X H Q T Z Y QB Thought Process Pre-Snap: PS SafetyDrop: 3 Gun / 5 UnderProgression: Corner, Post, In & Out, Check Down
Hammer X H Q T Z Y QB Thought Process Pre-Snap: MOFO / MOFODrop: 3 Gun / 5 UnderProgression: Post, Corner/Wheel, Hitch/Swing
Hammer X H Q T Z Y QB Thought Process Pre-Snap: MOFO / MOFODrop: 3 Gun / 5 UnderProgression: Post, Corner/Wheel, Hitch/Swing
Shallow X H Q T Z Y Z: FOR Fade. Y: Hot off PS Blitz. Run 10 yd. Dig Route. Work back Downhill H: Shallow Route. Run on the heels of the DL slightly gaining ground. X: Post Route to Protect the Dig. T: Check Shoot Route QB Eye the area where you will throw the shallow if defender is occuping it, find a window for the Dig, to the RB
H Shallow Z Post X H Q T Z Y QB Thought Process Pre-Snap: Safety Down - PostDrop: 3 Gun / 5 UnderProgression: Post, Dig, Shallow
Y Shallow X Post X H Q T Z Y QB Thought Process Pre-Snap: Safety Down - PostDrop: 3 Gun / 5 UnderProgression: Post, Dig, Shallow
Vertical X H Q T Z Y #3: Replace far safety. Fastest path to the hash. Always release over the top of any defender. #2: Vertical Seem. Landmark is the hash. Vs. 2HS sit down @ 14. OWR: Run a fade route. If you aren’t over the coverage at 12 yards, set it down at 14yds. T: 60-61 Protection. Check down. QB Pre-read MOFO / MOFCVs. 1 Safety – Throw opposite the safety. Possible look off.Vs. 2 Safeties – Read Safety. Fade to Cross to RB.
Vertical X H Q T Z Y QB Thought Process Pre-Snap: MOFO / MOFCDrop: 1 Gun / 3 UnderRead: FS or Playside Safety
Vertical Bomb X H Q T Z Y QB Thought Process Pre-Snap: MOFO / MOFCDrop: 1 Gun / 3 UnderRead: FS or Playside Safety
Stutter off sprint out • Easy 1,2 Run read. • Moves the Pocket. • 1st Play of the season.
Stutter X H Q T Z Y QB Thought Process Pre-Snap: CB DepthDrop: Sprint OutRead: CB
PA Post • Get in a formation that says run. 1 on 1. • Make sure protection is solid. • Teach throwaway.
PA Post X H Q T Z Y