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Jenks Shotgun Passing Game. Jay Wilkinson Jenks High School jay.wilkinson@jenksps.org 918-299-4415 ext. 2399. Passing Game Topics. Quick Game Roll – Out 5 Step Play – Action. Pass Protection. DROP BACK First thing that you should do when designing a pass pattern.
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Jenks Shotgun Passing Game Jay Wilkinson Jenks High School jay.wilkinson@jenksps.org 918-299-4415 ext. 2399
Passing Game Topics • Quick Game • Roll – Out • 5 Step • Play – Action Jenks Trojans
Pass Protection DROP BACK • First thing that you should do when designing a pass pattern. • Be able to protect with 5,6,7,& 8. • Have multiple answers for blitz. Jenks Trojans
Pass Protection ROLL OUT • Must be ready for two off the edge. Jenks Trojans
Quick Game Mirrored Routes • Hitch • Fade • Slant, Slant Flat – Dbl Slant Non-Mirrored Routes • Stick Jenks Trojans
Quick Game • QB pre-read best side. • Always take 1 on 1. • QB catch and throw from gun. • 3 Step Route under center. • Can’t take a sack. Jenks Trojans
Hitch • Easy Cover 3 throw when the corners are giving a lot of cushion. • Convert/check vs. press??? • Great 3 x 1 single WR pass. Jenks Trojans
Hitch Jenks Trojans
Hitch Jenks Trojans
Fade • We throw this when they don’t respect our WR’s speed. • WR must give the QB room for the ball. Jenks Trojans
Fade Jenks Trojans
Fade Jenks Trojans
Slant WR’s must not run through open zones. • WR’s and QB must stay away from Safeties. • Slant / Flat vs. Double Slant Jenks Trojans
Slant Jenks Trojans
Slant Flat (MOFC) Jenks Trojans
Double Slant (MOFO) Jenks Trojans
Stick • Good rubs vs. man coverage. • Use TB as the flat route from the backfield. • Good out built in backside with double Slant. Jenks Trojans
Stick Jenks Trojans
Stick Jenks Trojans
Stick Jenks Trojans
Roll - Out • Backside #1 runs post. • Backside #2 runs drag. • TE always blocks frontside or backside. Jenks Trojans
Roll - Out • Double Comeback, Comeback Flag • Smash, Inside Smash • Curl, Curl Wheel, Inside Curl • Flood Jenks Trojans
Double Comeback • Great 1st and 10 throw. • Easy read, Easy throw. Jenks Trojans
Double Comeback Jenks Trojans
Double Comeback Jenks Trojans
Comeback Flag Jenks Trojans
Smash • Easy roll-out read for QB. • Usually the hitch is wide open. Jenks Trojans
Smash Jenks Trojans
Smash Jenks Trojans
Inside Smash Jenks Trojans
Curl • QB must know down and distance and what we want/need. • Curl must find a window, but not get inside the QB. • Wheel route can be a home-run ball if they are jumping the curl. Jenks Trojans
Curl Jenks Trojans
Curl Jenks Trojans
Curl Wheel Jenks Trojans
Inside Curl Jenks Trojans
Flood Must take a peak at the Fade to keep the CB honest. • Deep out must not be over the top of the Quick out. • Deep can settle in any window, but must not get inside the QB. Jenks Trojans
Flood Jenks Trojans
Flood Jenks Trojans
5 Step • Curl • Shallow • Flood Jenks Trojans
5 Step • QB reads very by play. • Catch and 3 step drop from gun. • QB must know where to go vs. pressure. Jenks Trojans
Curl • Great Cover 3 throw. • Curl must work back to the ball. • QB can’t get in a hurry on the quick out. • Check/Convert vs. MOFO. Jenks Trojans
Curl Jenks Trojans
Curl Jenks Trojans
Shallow • Call if inside receivers are getting walled off. • Shallow route aims for the feet of the DL. Jenks Trojans
Shallow Jenks Trojans
Shallow Jenks Trojans
Flood • 4 -4 Cover 3 Teams that don’t pull the string. • Deep out must not run into coverage. • QB must peak at fade. Jenks Trojans
Flood Jenks Trojans
Flood Jenks Trojans
Play-Action • Naked • Bluff Jenks Trojans