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Explore the use of rules from improvisational acting to create unscripted emotional impact in games. Discover how status plays a role in game design and how NPCs can be developed with different status levels. Witness the "I.Own.This.Place" demo showcasing real-time interactive gameplay.
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Entertaining AI: Using Rules from Improvisational Acting to Create Unscripted Emotional Impact Brenda Bakker Harger & Team Entertainment Technology Center Carnegie Mellon University
“I Own This Place” Live!
Entertaining AI: Using Rules from Improvisational Acting to Create Unscripted Emotional Impact Brenda Bakker Harger & Team Entertainment Technology Center Carnegie Mellon University
Improvisational Acting Status
Fellow Passengers Half-Life 2
Helpful Civilians Half-Life 2
Gang Members GTA San Andreas
Frightened Villagers Fable
Sims The Sims 2
Sims The Sims 2
Current state of development • Better drama or lower cost?
The “Uncanny Valley” The Polar Express
Why should we care? • Believability • Immersion • Expectation of appropriate behavior
Moments of truth An empathic moment with a character that we take for granted will happen in other art forms.
Our Approach: Improvisation More specifically, status.
Improv Acting <--> Games • Real-time, on-the-fly • Interactive, unscripted • Shared authorship • Follow rules
CROW • Character • Relationship • Objective • Where
CROW • Character • STATUS • Relationship • Objective • Where
Status Numeric representation • Quantifiable • Programmable
“I Own This Place” Demo • real-time interactive demo • made in Panda3D engine
Features in demo • Simple reaction system • Animation blending • Assigning value to the stage space • Hand animations • Generated animations
Applications of status • Think of a game today + status • Dramatic impact • New layer of depth
Status-driven gameplay Possible game mechanics: • Observing status in NPCs • Knowing who to approach • Finding allies, ‘assets’, friends • Playing status to achieve a goal
Next steps • Change in status within a scene. • How does this affect a story • Deeper characterization • Status is always relative. • Reworking existing scenes in games with status to see how they might play differently.
The Future We want : • Feedback from audience • An industry partner • Individuals • Development teams • www.etc.cmu.edu/projects/improv
Entertainment Technology CenterCarnegie Mellon University Brenda Bakker Harger Chris Klug Current project team: Prior research by: Will Houng Dave Jimison Vivek Jawa Shalin Shodhan Melanie Lam Ben Smith Fang-Wei Lee Tom Smith Eben Myers Shanna Tellerman Josh Taylor Greg Wieder Josh Wilson • www.etc.cmu.edu/projects/improv
“I Own This Place” demo • Melanie Lam, Producer • Vivek Jawa, Technical Producer • Art & Animation • Will Houng • Fang-Wei Lee • Greg Wieder • Engineering • Josh Taylor • Josh Wilson • Advisors • Brenda Bakker Harger • Chris Klug • www.etc.cmu.edu/projects/improv