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Interactive Animation Principles Module for Community College Digital Media Students

This research project tested the value of an interactive, animated Flash module in teaching animation principles to Leeward Community College Digital Media students.

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Interactive Animation Principles Module for Community College Digital Media Students

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  1. An Interactive Animated Flash Moduleto Teach Animation Principles to Community College Digital Media Students Daniel N. Boulos University of Hawaii at Manoa boulos@hawaii.edu

  2. Background This instructional design project tested the value of a Flash animated, interactive module in teaching animation principles in the Leeward Community College Digital Media Department, University of Hawaii. Research indicates that students with enhanced spatial skills benefit from graphics and animation as a method of relating key concepts (ChanLin 2000).

  3. The Target Audience • Community College Students of the Leeward Coast of Oahu, Hawaii • 18-72 years in age • Basic computer knowledge • Some learners exhibit short attention spans

  4. Animation Instruction • Previously done through apprenticing • Now routinely taught in lectures for college credit • Often requires multi-media assets to convey information • Often requires repetition

  5. DMED 140 Animation Principles • Required for all Digital Media Associate Degree Candidates at Leeward Community College • Not all students will be animation majors • Many students initially have a low level of interest in the content • The comprehension of the principles of animation requires focus during content delivery

  6. Project Focus:3 of the 7 Principles of Animation • Arcs • Timing • Squash and Stretch • Reversal of Curves • Successive Breaking of Joints • Secondary Motion • Overlapping Action

  7. Design • Module divided into 5 separate sections • Introduction • Arcs • Timing • Squash and Stretch • Review

  8. Tools • Hardware • Apple MacBook laptop • Software • Adobe Flash CS4 • Adobe PhotoShop CS3 • QuickTime Pro

  9. The Module • Text, Narration, Buttons, Sound Effects, Graphics, Movie Clips and Animation

  10. The Module cont. Text Elements Advance Button Still Graphics

  11. The Module cont. Movie Still Image sequence

  12. The Module cont • Chunking of Information

  13. The Module cont. • Side-by side movie clip comparisons • Use of buttons to play movie clips and reveal answers to questions

  14. The Module cont. • Movie clips play next to still images which isolated key concepts • Live Action clips play adjacent still frames with highlights done in PhotoShop

  15. The Module cont. • Labeled diagrams across from the looping animation clips

  16. The Module cont. • Embedded Flash animation loops with highlights to clarify key concepts • Final page using interactive buttons to review any section of the module

  17. Small Group Test15 Participants • Tested in 2 sittings: 10 and 5 • Tested in Digital Media Lab BS104 at Leeward Community College • 3 participants had previously taken DMED 140 • 1 participant did not turn in Post Test (data excluded from results)

  18. Small Group cont. • Average test time was 30-35 min • Paper-based assessment tools • Pre-test • Embedded Test • Post-test • Module required playing of a Flash Movie (.swf) file • Participants advanced at their own pace • Participants had the opportunity for review before the post-test

  19. Findings and Results • Seventy-one percent (10) improved their score on the post-test • learners improved their scores an average of eight percent from pre-test to post-test • 9 of 16 objectives showed improvement, with the weakest section in the module being Section 2

  20. Findings and Results • Section 1 : 3 of 5 objectives improved • Section 3 : 4 of 6 objectives improved • Section 2 : 1 of 5 objectives improved

  21. Conclusions • Section 2 needs modification before further testing • It should be noted that Animation Timing is the most complex section, with concepts that are not readily perceivable in still images and must be observed in real time, using movie clips. • Perhaps the paper-based test made it difficult to test for timing concepts? Timing concepts may require movie clips played in real time to create clear assessment items

  22. Conclusions • Results of the testing are ultimately positive in favor of continued module development • Five of fourteen learners achieved a perfect score on the post-test, accomplishing all learning objectives • Modification: computer-based assessment with integrated movie clips • Flash format compatible with the the University of Hawaii’s Laulima online course development site

  23. Future Study and Implementation • Modify module • Modify assessment • Further small group testing • Integrate module as a compliment to lecture format : not all learning styles served by the multimedia module format

  24. Mahalo • Thank you for coming • Q&A Daniel N. Boulos University of Hawaii at Manoa boulos@hawaii.edu

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