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BRIAN HOUSAND, PHD <br>brianhousand.com
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IDEAS FOR ENGAGING AND EMPOWERING GIFTED KIDS __________________________ bit.ly/mt-agate Dr. Brian Housand brianhousand.com
“Raising geeks goes beyond teaching them the difference between Darths Vader and Maul. It means teaching them an empowering worldview.” WIRED - JUNE 2012
“Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders.” Time March 27, 2006
“We don’t have the option of turning away from the future. No one gets to vote on whether technology is going to change our lives.” ? Bill Gates The Road Ahead
LEFT 2 THEIR OWN DEVICES
DIGITAL PARENTING STYLE
PROTECT AND LIMIT Parents need to set boundaries to keep children safe. ? Digital media and technology are not important for a child's healthy development.
PROTECT Screen media needs to be balanced with other activities. ? Children are only one click away from a lot of material that's inappropriate for them.
EMPOWER Children can learn new things by using online media. ? Parents should offer guidance on how to use the Internet for learning.
EMPOWER AND ENGAGE Children need to learn to navigate the digital world and make choices for themselves. ? Children can exercise their creativity by using online media.
Show Curiosity
I like that. I don’t like that.
House Rules
WONDER AND LEARN
KHAN ACADEMY
FAMILY MOVIE NIGHT
? ? Sir Ken Robinson ? ? ? We are educa)ng people out of their crea)vity. Crea)vity is as important in educa)on as literacy.
PRODUCERS CONSUMERS
MAKE A MOVIE
VIDEO GAMES
COMPUTER USE INTERNET USE CREATIVITY CELL PHONE USE VIDEO GAME PLAY Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
VIDEO GAME PLAY CREATIVITY Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. - Seymour Papert
The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future. - Seymour Papert
Not surprisingly, by comparison school strikes many young people as slow, boring, and frankly out of touch. - Seymour Papert
If you are impatient then this may not be the gAme for you
“There is nothing that is NOT possible.”
SURVIVAL OR CREATIVE