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Animating in Maya 2011. Nick Condren. Wireframe. First we turn on wireframe to allow us to see through the object. And as you can see the object is clearly see through. Now to add Joints.
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Animating in Maya 2011 Nick Condren
Wireframe First we turn on wireframe to allow us to see through the object And as you can see the object is clearly see through
Now to add Joints Next we select the Joint Tool to get the first joint of are skeleton. Once you click your first joint then you can proceed to where you want the next joint until finally Behold joints upon his arms
KEYFRAMING Now were going to switch back to the iiko model First we select wireframe and the rotate options and then ill select is arm Rotate tool Wireframe
KEYFRAMING CONTINUED This bar is called the timeline it is where you store all the movements of your character. Now you click inside the timeline I’m going to be clicking the ten because I’ve add 500 frames you choose what ever you want
OH BOY MORE KEYFRAMING Finally you will go into your rendering option bar and select the render button which has a pull down menu you the click batch render and the program will begin to rendering your movie Each time you make a move with your character you press the S key which essentially will take photo of the movement When you have made all the movements you want you can press the play button and see what you have made yippee.
CONGRATS Congratulations you have finished this tutorial but if you have more questions check youtube for more in depth tutorials