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Animating Impossible Objects. Peter Kovesi and Chih Khoh. School of Computer Science & Software Engineering The University of Western Australia. An impossible figure is a two-dimensional image that is interpreted to give the impression of some three-dimensional object that cannot exist.
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Animating Impossible Objects Peter Kovesi and ChihKhoh School of Computer Science & Software Engineering The University of Western Australia
An impossible figure is a two-dimensional image that is interpreted to give the impression of some three-dimensional object that cannot exist.
vision graphics 3D model image
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Impossible shading...
Uccello Drawing of a Chalice
Swedish artist Oscar Reutesvard was the first to intentionally construct impossible figures. He devised this version of the impossible tri-bar in 1934
In 1958 Penrose independently devised the impossible tri-bar and published a paper (with his dad) in the British Journal of Psychology. Correspondence between Penrose and Escher resulted in this image Waterfall (1961)
Penrose also devised the impossible staircase Ascending Descending (1960)
Why are Objects Impossible? Line Labeling Inconsistency • + Convex edge. • Concave edge. • ^ Occluding edge (surface to the right). • Apparent contour (surface to the right). ^ ^ Shigeo Fukuda (Huffman: Impossible Objects as Nonsense Sentences, 1971)
The Aspect Graph (Koenderink and van Doorn 1979) Nodes: Generic views, or aspects of an object. Edges: Possible transitions between aspects. Aspect graph of a tetrahedron
Aspect Graph of a Cube An impossible object can result from the simultaneous presentation of two distant aspects of an object.
“An impossible figure is a two-dimensional image that is interpreted to give the impression of some three-dimensional object that cannot exist.” But some impossible 3D objects are possible…
A 3D model must be handcrafted to suit the viewpoint. A computer model has an advantage in that it can be continuously adjusted to suit the viewpoint …
Constructing Impossible Figures via Complementary Halves An impossible rectangle and its two halves, each of which are globally consistent
One complementary half can be obtained from the other via reflections across two orthogonal axes
An impossible rectangle can also be created by reversing the visibility of the faces on one half of a possible rectangle
The Impossible Stall: The basis of Escher’s Belvedere
Model of Belvedere by Shigeo Fukuda
Model of Belvedere by Shigeo Fukuda
Model of Waterfall by Shigeo Fukuda
Rotating the Impossible Rectangle
Animation Requires Continuous Modification of the 3D Model Failure to adjust thickness during rotation produces halves that cannot be joined Note how the bars of this crazy crate must be non-square to allow joining
Algorithm • Construct 3D model of one half of the object (origin at the centre point of join). • Orient it to the desired view. • Project into the image plane (orthographic projection). • Calculate projected widths of surfaces to be joined. • Rescale widths of corresponding surfaces on the 3D model to allow joining in 2D. • Construct second half by negating X and Y coordinates (Z values unchanged). • Add lines to the 2D image to ‘fix’ the join as necessary.
Challenges… Impossible stereo/autostereograms. Impossible shading/lighting. Impossible motion. Non-even symmetry Model by Shigeo Fukuda Line labeling inconsistency
A computer model of Esher’s “High Low” by Sascha Ledinsky rendered in POV-ray.