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Demographics and Affinities of Facebook Gamers

Explore the world of Facebook gamers, from demographics to popular games and interests. Discover key insights on user behavior, game preferences, and monetization strategies.

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Demographics and Affinities of Facebook Gamers

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  1. Demographics and Affinities of Facebook Gamers Nick Berry M.Eng, ARAeS, CIPPPresident - DataGenetics

  2. Biography – Nick Berry 2008 1994 1988 2010

  3. Just how big is it?

  4. FaceBook Worldwide Registrations Year End Registrations (MM)

  5. Just how big is FaceBook? 6.8 billion people on the planet 2.0 billion people connected to the internet 600 million registered facebook accounts 30% of the connected World already has a Facebook account!

  6. If facebook were a country … … it would the 3rd largest in the World. #1 China #2 India #3 facebook

  7. What is the most popular Windows application of all time?

  8. Effect of facebook on traditional Casual Gaming web sites Peak Population As facebook grows as a gaming platform, traditional game-only based portals starts to decline.

  9. People love to play games! Decline in traditional web portals is nota decline in people playing games. People are getting their gaming entertainment through other platforms. Put a device in front of someone and they will want to play a game on it! Over half of facebook users go there for “entertainment”.

  10. Worldwide Registrations – Social Networks

  11. facebook gaming is big business “Disney Buys Playdom in $763 Million Deal” “EA Buys Playfish For $300 Million, Plus a $100 Million Earnout.” “Zynga Issues Shares at a $10 Billion Valuation”

  12. Example of top facebook Game Peaked at 84 MMMonthly Active Users (MAU). 32 MM distinct people used the application at least once a day (DAU). Close to 40% of all their users visit the application every single day!

  13. Farmville - MAU

  14. Café World - MAU

  15. Café World - DAU

  16. Café World - Engagement

  17. Where in the World?

  18. Top 25 countries on facebook Top 25 countries account for 79% of all FaceBook registered accounts. After Venezuela, no country accounts for more than 1%.

  19. Gender breakdown of FaceBook users Worldwide Male dominant Female dominant India 70.7%male Indonesia 59.5% male UK 48.3% male USA 44.3% male

  20. Demographics

  21. facebook Demographics 13 Male Female AGE 65+

  22. facebook Demographics Many users of college age. In USA large number of members over 65

  23. Similar Countries … Similar Profiles

  24. Similar Countries … Similar Profiles

  25. Different Countries … Different Profiles

  26. Games and Interests

  27. Bejeweled Blitz

  28. Call of Duty 4 Tetris Country and Rock Fishing Hunting NASCAR Black Eyed Peas Star Trek Star Wars Yoville Texas Holdem Poker Warstorm Happy Island Pet Society Fishville Collapse! Taylor Swift Transformers Country Life Harry Potter Britney Spears Mobsters 2 - Vendetta Castle Age Vampire Wars Twilight Mobsters World of Warcraft Zoosk Civilization Pepsi NFL Converse Jersey Shore Victorias Secret MTV Coca-Cola Pillow Fight Sims 3 Super Mario Bros Mafia Wars Happy Aquarium Cafe World Jigsaw Puzzles Barn Buddy Country Story Mythbusters Avril Lavigne Red Bull Disney Johhny Depp Titanic Starbucks Red Hot Chili Peppers Lord of the Rings SpongeBob McDonalds Scrabble (LIL) Farm Life Dilbert Investing Farm Town Law and Order TextTwist Farmville Treasure Isle Doodle Jump Playboy Dr Phil Island Paradise Zoo World Fish World Bejeweled Blitz Roller Coaster Kingdom Justin Bieber Conan oBrien Jay Leno Michael Jackson James Bond James Patterson Angels and Demons Roller Coasters Chess Mahjong Dimensions Mahjong Petville Uno Elvis Frank Sinatra Soccer Cigars Golf Jogging Pilates Yoga Puma Adidas Nike Reebok Lifetime Colbert Howard Stern Big Bang Theory Ellen Degenerous Dr Who Lost Top Gear WWE Wrestling Jui Jitsu Martial Arts MMA UFC Boxing NCIS Cooking Sewing Knitting Martha Stewart Horses Makeup Fashion Cake Decorating Greenhouse Bird Watching Dogs Plants Cats Flowers Gardening Baking The Bachelor Crocs Jeep The Office Saturday Night Live Scrubs South Park Family Guy Simpsons Heroes Ugly Betty Battlestar Galactica Dunkin Donuts Pizza Hut Taco Bell Scuba Diving Skiing Snowboarding iTunes Barry Manilow Dairy Queen Lady Gaga Vin Diesel Criminal Minds Two and a Half Men How I met your Mother Medium Ghost Whisperer Biggest Loser Americas Next Top Model Sex and the City Desperate Housewives CSI American Idol Happy Pets Mind Jolt Games Restaurant City Twitter iPHONE iPad Pokemon Nintendo DS Xbox 360 PS3 Diabetes Monopoly Settlers of Catan Megan Fox Rock Band Foursquare Guitar Hero Oprah Winfrey Show Halo Wii Fit Wii

  29. Jay Leno vs. Conan

  30. Quiz Time – Guess the movie Answer: Twilight™

  31. Comparing Demographic “Genes” 38.41% correlation

  32. Comparing Demographic “Genes” 80.89% correlation

  33. Cross correlation between brands

  34. Bejeweled Blitz Affinity

  35. What are fans of glee on facebook interested in?

  36. Affinity for Games

  37. TV Shows

  38. Music

  39. Drinks, Fast Food and Footwear

  40. Hobbies, Animals and Misc.

  41. Micro transactions

  42. Propensity to pay? 0.8% users spend 2.1% users spend 3.0% users spend 2.6% users spend 2.4% users spend Sorority Life, % users who spend by ageSource: “Rules to Monetize By …”, Playdom 2010

  43. Are you targeting your game to the paying audience? O $ Even if this game had 5x the traffic, it would not generate the same revenue Would you like to have the largest game on facebook, or the most profitable?

  44. Micro-transaction types Accelerators Bling Power-ups • Avatars • Fashion • Accessories • Things that do not adjust the balance of the game Kill 10 more Orcs = or = Pay 10 gold coins Pay to get 10 gold coins to get +10% attack bonus for 12 hours +10% Time Money

  45. The economic beauty of micro-transactions Price The “Tall” Tail … $19.95 $6.95 The Long Tail … Volume

  46. Big brands are starting to get it

  47. MIT research Sponsors can receive “Halo” effect by having their brands associated with success screens and level completion events. When playing games, people are at 95-99% “focused attention”(As measured by pupil dilation, skin resistance, pulse, movement, breathing, brain activity …) This blows away all other media With just 15 seconds exposure to a brand, there is >80% unaided recall.

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