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Computer Game-Based Virtual Environments for Homeland Security Applications

Computer Game-Based Virtual Environments for Homeland Security Applications Walt Scacchi, Craig Brown, and others Center for Computer Games and Virtual Worlds School of Information and Computer Sciences University of California, Irvine. Overview.

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Computer Game-Based Virtual Environments for Homeland Security Applications

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  1. Computer Game-Based Virtual Environments for Homeland Security Applications Walt Scacchi, Craig Brown, and others Center for Computer Games and Virtual Worlds School of Information and Computer Sciences University of California, Irvine

  2. Overview • We have been investigating and developing game-based virtual worlds with possible homeland security applications since 2007. • Examples: • FabLab: A virtual world simulator for training technicians working in semiconductor or nanotechnology fabrication facilities in diagnosing spills and related conditions that involve benign/toxic materials • Demonstrates potential to develop and deploy low-cost simulators using modified commercial games and PC technologies • CyberWaterNet: A proposed virtual world environment for water scientists, water quality engineers and technicians, and public users (e.g., school kids) to monitor, analyze, and assess regional water quality • Relies on large, decentralized, multi-mode sensor network across water sources (including waste water) and water processing facilities in a regional watershed area • Monitoring and analyzing water quality for possible threats like pathogens, nano-particles, and pharmaceuticals • Citizens as First Responders: A proposed virtual world simulator and social networking portal to train and integrate public participants as effective non-professional responders to emerging incidents/crisis.

  3. Semiconductor/nanotechology hazardous materials diagnosis training game

  4. Orange County Water Quality Game/Virtual World Environment (Proposed): UCI, OCWD, USGS, DSC, and others

  5. Citizens as First Responders

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