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Interactive Multimedia Games Development COM631. Assignment 2 Deliverables. Assignments Overview. Three individual assignments with a progressive common theme (Game design) Awareness, assess and critically evaluate Propose Plan and design Implement. Assignment 2 Overview.
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Interactive Multimedia Games Development COM631 Assignment 2 Deliverables
Assignments Overview Three individual assignments with a progressive common theme (Game design) • Awareness, assess and critically evaluate • Propose • Plan and design • Implement
Assignment 2 Overview Assignment 2: Creation of an abbreviated game design document (Preproduction) Total available marks 35 Individual assignment Assignment 2 Due 29/10/13 (Week 6) Example document here
Assignment 2 (Preproduction) • Create an abbreviated game design document for the game level/app you will create in Unity for Assignment 3 • Structure is based on template/examples supplied • Report generated should follow the format given as closely as possible, example document here • Be realistic on time constraints • You must pitch your game to the class in a formal presentation
Assignment 2 Guidelines The document should follow the game design document structure provided and also include accompanying support material • Description of level theme/game/app • Level/app design concept development material (including rough sketches/photographs) • Level layout design diagram (Level blueprint) and game board (as appropriate) • Consideration of in-world economy • Model of game/in-world economy • App store description
Assignment 2 Output Report, supporting material and class presentation Submission Guidelines for report • As required following format/template given Submission Guidelines for presentation • Powerpoint presentation of appropriate length Submission Details • Assignments should be submitted on day of presentation
Assignment 2 Deliverables • Hard copy of game design document • Copy of game model in Excel/tables • CDROM containing digital copy of all report/presentation and supporting material • Presentation/pitch to class in week 6
Game modeling http://www.scis.ulster.ac.uk/~michael/com631/Models/CircuitWarzStage1.xlsm
Game modeling http://www.scis.ulster.ac.uk/~michael/com631/Models/Gina.xlsm
Assignment 2 Deliverables • Modelling of the game and the in-world economy, things to consider. • Games differ either a little or a lot. • The game model or in-world economy will differ greatly from game to game. • From App case study on the website, lot of things to consider even in a simple game. http://www.scis.ulster.ac.uk/~michael/COM631/Lectures/Hatchi.ppt
Assignment 2 Deliverables • Page 6, game progress is based are 6 meters, how are they related/inter-related? • Page 7, What are the relative values of the food items and what was the decision process in deciding these values • Page 10, What are the relative values of the games and what was the decision process in deciding these values • Page 11, Impact of time and in-world items on the meters • Page 14, How is the value of the currency calculated • Page 18, Relative value of purchases and how it impacts on the game
Assignment 2 Deliverables • Your game would need a similar approach i.e. look at how the individual parts come together and impact on each other. • Some of this information/data can be presented in tables, some of it would be better in Excel. • Gina and Circuit Warz models are complicated but your own model does not need to be as complicated. • To summarise, this deliverable depends on the nature of your game and the data you are trying to present. • If tables are more appropriate, use them. If Excel is easier use that.
Level blueprint & game board Level blueprint and game board from Level Design for Games, Phil Co
Interactive Multimedia Games Development COM631 Assignment 2 Deliverables