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Halo 3 Cinematics Pipeline CJ Cowan. Halo 2 Pipeline Custom Animation in Maya Exported to Individual Assets Hand Authored Script Limited Viewing Options In-Engine Halo 3 Pipeline Streamlined Custom Animation in Maya Exported to Individual Assets Automatically
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Halo 2 Pipeline • Custom Animation in Maya • Exported to Individual Assets • Hand Authored Script • Limited Viewing Options In-Engine • Halo 3 Pipeline • Streamlined Custom Animation in Maya • Exported to Individual Assets Automatically • Auto-Generated Cinematic Scene GUI that Creates Run-Time Script on the Fly • Complete In-Engine Viewing Solution
Maya Workflow • Exporting/Organization of Assets • Cinematic Tag/GUI • Manipulation In-Engine
Maya Workflow • Exporting/Organization of Assets • Cinematic Tag/GUI • Manipulation In-Engine • Quicktime Reference • Shot Editor • Ubercam • Camera HUD • Director’s Viewfinder • Dialog Import • Subtitle/Actor Support
Maya Workflow • Exporting/Organization of Assets • Cinematic Tag/GUI • Manipulation In-Engine • Source Control Integration • Smart Organization • Control Over what gets Exported • Literal “One Button Export” Solution
Maya Workflow • Exporting/Organization of Assets • Cinematic Tag/GUI • Manipulation In-Engine • Auto-Creation upon Import from Maya • Puts Common Scripting Tasks “Under the Hood” • Allows Bulk of “Polish” Work Outside of Maya • Exposes Cinematic Tasks to Multiple Disciplines • Interacts Directly with the Xbox
Maya Workflow • Exporting/Organization of Assets • Cinematic Tag/GUI • Manipulation In-Engine • Clearly Presented Information • View Just What You’re Working on • Ultimate Control of Camera and Time • See Updates Seamlessly