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The Interrupters

The Interrupters . A Game of Conflict Resolution. Overview. The game is set nine years in the future. In this world, police officers patrolling the streets act more like community mentors. . Premise. The year is 2022… Police replaced with Mentors who patrol the streets

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The Interrupters

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  1. The Interrupters A Game of Conflict Resolution

  2. Overview • The game is set nine years in the future. In this world, police officers patrolling the streets act more like community mentors.

  3. Premise • The year is 2022… • Police replaced with Mentors who patrol the streets • Mentors move between boundaries (step into people’s living rooms and kitchens in ways that police would not • Have police training but… • More likely to approach issues using: • conflict resolution • social work • therapy • friendly advocacy, listening • community diplomacy • Aim to resolve conflicts & issues in long-lasting ways. • Arresting is not a solution.

  4. Elected officials • Community Leaders

  5. Gameplay • Play as one of three Mentor characters

  6. Gameplay (cont’d) • Mentor gets a call from dispatch and goes to distress site • Players assess situation • Make decisions via text dialogue options • The player must go to a home, or conflict site, and make decisions about: a.) how to handle the immediate situation b.) how to uncover, and take actions to resolve the deeper issues beneath the problem.

  7. Example • Call: Complaint about drunk and disorderly conduct in a building

  8. Learning Objectives • Players learn conflict resolution strategies via the choices provided in a scenario • Players learn to look for deeper causes, underlying issues • Think short term and long term • Players will learn to act as a community leader – make decisions that benefit individual and community as a whole • Game provides an opening to discuss shortcomings of current police system

  9. Possible Distress Scenarios • Alcoholism & Addiction • Poverty • Homelessness • Education & Motivation about Future • Teen Rebellion • Family Issues • Youth Violence & Bullying • Financial Foresight • Gang Violence • Sexual and Reproductive Health Issues • Drug Dealing • Depression & Loss • Health and Well-Being

  10. Learning Hypothesis • Asking youth to serve in decision-making, leadership positions, will activate their core values – encouraging them to step up in real life situations.

  11. Reference Images

  12. Contact James A. Taylor Learning Technology Director Game Changer Chicago (Ci3) jtaylor@ci3.uchicago.edu 323-743-0758

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