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Specification and Description Language. Lecture 5 SDL Department of Software Engineering. Summary. What is SDL Intro History Goal SDL Characteristics SDL Structure Example Glossary References. Introduction What is SDL. When designing,
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Specification and Description Language Lecture 5 SDL Department of Software Engineering
Summary • What is SDL • Intro • History • Goal • SDL Characteristics • SDL Structure • Example Glossary • References
IntroductionWhat is SDL • When designing, • languages are used to formalize, partition and structure the concept, so that it can be divided into more easily implemented pieces. Formal languages are often used to communicate between design engineers. • A key feature is that SDL is used for specification, design and implementation thus avoiding errors introduced when converting between different languages for different phases. It also combines the power of expression and communication of graphical presentation with the formality required to carry out thorough analysis.
What is SDL • SDL is used to apply to System Design Languages (in particular the ITU specification and description language and other related languages such as ASN.1( Abstract Syntax Notation One ), MSC(Message Sequence Charts ) and TTCN (Tree and Tabular Combined Notation) from ITU and UML from OMG. • SDL (Specification and Description Language) is an object-oriented, formal language developed and standardized by The International Telecommunication Standardization Sector (ITU-T) • SDL is a broad-spectrum language that can be used from requirements capture to implementation. • proposed for the specification of complex, event-driven, real-time, and interactive application involving many concurrent activities that communicate using discrete signals
What is SDL • SDL describe the architecture, behaviour and data of distributed systems in realtime environments • Useful for specifying the normative(THINGS LIKE TO BE) requirements of telecommunications protocol standards • Wide spectrum language - specification to implementation
History • 1968 Development of SDL arose out of an ITU study started of the way to handle stored programmed control switching systems. • 1972 Result of this study was to agree in 1972 that languages were needed for specification, programming and human machine interaction. • 1976 First pre-release :The first, small SDL standard was produced in 1976 as the language for specification • 1980-1984 Graphics, process semantics, structure, data, definition more thorough, start of tools, user guide • 1988 SDL88, the first standard
History • 1992 SDL92, MSC [ VDM (alias Meta IV) to underpin the natural language description]. intro of OO and methodology guidelines • 1995 SDL with ASN.1 • 1999 SDL-2000 MSC-2000 Object modelling support Improved implementation support • 2001 SDL-2001 Meeting UML
Application area • Type of systems: • Type of information: • Level of abstraction: • Real time • Interactive • Distributed • Heterogeneous (diverse number of other areas ranging over aircraft, train control, medical ) • Behavior, structure • Overview to details
Specification Ideas modelled by Interpreted as used to create Customer modelled by SDL (and MSC) Design Design Interpreted as used to produce Engineers transformed by Tools made as Software Implementation C++ etc. executes as Engineers Product Use of SDL
Goals • Provide a better way to describe behavior • Support human communication and understanding • Easy verification conformance of implementation of specifications • Design optimization • Analyzing specifications for completeness and correctness
Goals • Use of computer based tools to create, maintain and analyze specifications • Formal high quality descriptions produced better, quicker and cheaper • Provide to programmers an easy way to do verification, validation of the design, failure testing, automatic documentation and simplified maintenance
SDL Characteristics • Graphical form • Based on communicating processes • OO description of components • Nonproprietary internationally standardized language • Formality and clarity • High degree of testability • Portable, scalable (upgraded easily and for a long time ) , open, reusable
Examples • Cellular phones • Switches • GPRS (General-Packet Radio Service • UMTS (Universal Mobile Telecommunications System ) • GSM Global System for Mobile Communication • ISDN (Integrated Services Digital Network )
UML MSC ASN.1 TTCN SDL & others languages • SDL is well suited to be the core of full-scale projects because of its abilities to interface with other languages.
SDL Structure (MORE DETAIL) • Comprises four main hierarchical levels: • System • Block • Process • Procedure
SDL Structure (MORE DETAIL) • A system contains one or more blocks, interconnected with each other and with the boundary of the system by channels • The block is the main structuring concept • A block can be partitioned into sub-blocks and channels A channel is a means of conveying signals • Channels connected to a block are connected to signal routes within the block • Signal routes carry the signals sent by a process instance of the set to which the route is connected
System • In SDL/GR the system definition is called system diagram • A system diagram usually contains the following elements: • system name (Daemongame ) • signal descriptions (for the types of signals interchanged between the blocks of the system or between the blocks and the environment; Newgame, Probe, etc) • channel descriptions (for the channels connecting the blocks of the system to one another and to the environment of the system; Daemonserver, etc.); • data type descriptions (for the user defined data types, visible in the whole system and its environment; there are no user defined data types); • block descriptions (for the blocks into which the system is partitioned; the system contains only one block: Blockgame)
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System • A signal definition contains a signal name and the types of values conveyed by the signal (the signal Score can convey a value of the type Integer). • Definitions written in the textual syntax (such as the description of signals and user defined data types) are placed inside a text symbol in SDL/GR.
Block • A block is a part of the system that can be treated as a self-contained object
Block • A block diagram usually contains the following elements: • block name (Blockgame ) • signal descriptions or the signals local to the block, i.e. not visible outside the block; (Gameover, Gameoverack ) • signal route descriptions (for the signal routes connecting the processes of the block to one another and to the environment of the block; in R1, R2, etc.); • channel-to-route connections (the specification of the connections between the channels external to the block and the signal routes internal to the block; Daemonserver to R4, etc.): • process descriptions (for the process types that describe the behaviour of the block; Monitor, Game).
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Process • A process in SDL is an extended finite state machine [The transition can be expressed by an “if statement” consisting of a set of trigger conditions. If trigger conditions are all satisfied, the transition is fired, bringing the machine from the current state to the next state and performing the specified data operations.The behavior of a finite state machine is described by states and transitions] • A process description is given through a process diagram • In SDL there are five basic constructs for the description of a process task
Process • A process diagram usually contains the following elements: • Process name • Formal parameters • Variable descriptions • Process graph • Procedure Descriptions • Timer descriptions
Process Example 1 Process P FPAR v1 Integer 2 5 dcl c character; procedure proc; Proc 3 c 4 c Proc
Procedure • The procedure construct in SDL is similar to the one known from programming languages • A procedure is a finite state machine[the transition is associated with a set of input Boolean conditions and a set of output Boolean functions]within a process. It is created when a procedure call is interpreted, and it dies when it terminates • A procedure description is similar to a process description, with some exceptions. • The start symbol is replaced by the procedure start symbol
Procedure • A return symbol is introduced: • When a procedure is running, the calling process or procedure is suspended in the transition containing the procedure call
Describing behavior with SDL • The behaviour of a system is constituted by the combined behaviour of the processes in the system • A process is defined as finite state machine, that works autonomously and concurrently with other processes • A process reacts to external stimuli in accordance with its description • A process is either in a state waiting, or performs a transition between two states
Describing behavior with SDL • The co-operation between the processes is performed asynchronously by discrete messages called signals • Every process has an infinite input queue associated, which acts like a FIFO queue • Any signal arriving at the process is put into its input queue A
Describing behavior with SDL • When a signal has initiated a transition, it is removed from the input queue
Process Addressing • Every process has a unique address • The address is not determined by the user, but is rather created by some abstract SDL machine during the creation of a process • For any signal sent by a process there must be one and only one destination • Destination can be specified: • Implicitly • explicitly
A TO P2_ADDRESS Explicit Addressing • SDL has the TO construct for the explicit addressing of processes • The keyword TO is used in an output, and it is followed by an expression containing the address of the destination process
Implicit Addressing • The explicit specification of a destination address is not necessary if the destination is uniquely defined by the system structure
Process Creation/Termination • Processes can be created by other processes dynamically at interpretation time • This is indicated in a block diagram by a dashed line from the creating process to the created process • The creating and created process must belong to the same block
Process Creation/Termination Process P1 Process P2 FPAR v1 Integer, v2 Boolean S1 dcl v3 Integer A V3 = v1 * 2 P2(A,true) v3 S2
Glossary • ASN.1 Abstract data type • CCITT Comite Consultatif International Telegraphique et Telephonique; the former name of ITU-T • FSM Finite state machine • IDL Interface description language; textual representation that enables designers to capture interfaces and data types of objects • IPC Interprocess communication • ITU International Telecommunications Union • OMG Object Modeling Technique; a notation for capturing requirements with object analysis
Glossary • ITU-T Telecommunications standardization body • OMT Object Modeling Technique; a notation for capturing requirements with object analysis • SDL-GR Graphical notation for SDL • SDL-PR Textual notation for SDL
References • SDL Forum Society http://www.sdl-forum.org • Specification and Description Language Tutorial http://www.iec.org/online/tutorials/sdl/ • SDL 2001: Meeting UML 10th International SDL Forum Copenhagen, Denmark, June 2001 Proceedings Rick Reed, Jeanne Reed Ed Springer • Documenting Software Architecture: Documenting Behavior http://www.sei.cmu.edu/publications/documents/02.reports/02tn001.html Bachmann, Bass, Clements, Garlan, Ivers, Little, Nord, Stafford
References • SAM work shop SDL & MSC workshop (open discussion platform) http://www.irisa.fr/manifestations/2000/sam2000/papers.html
SDL Shapes Name The table below gives the shape names and the corresponding node shapes.