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Augmented Reality and Sensors

Augmented Reality and Sensors. CS5011/CS4032: Mobile Computing. Mobile applications reduce friction. Mobile applications reduce friction. Mobiles make it easier to do what you need to do when and where it ’ s convenient. A number of scenarios where sensors apply. Sensors on mobile.

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Augmented Reality and Sensors

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  1. Augmented Reality and Sensors CS5011/CS4032: Mobile Computing Bruce Scharlau, University of Aberdeen, 2013

  2. Mobile applications reduce friction Bruce Scharlau, University of Aberdeen, 2013

  3. Mobile applications reduce friction Mobiles make it easier to do what you need to do when and where it’s convenient Bruce Scharlau, University of Aberdeen, 2013

  4. A number of scenarios where sensors apply Sensors on mobile Sensor data available Sensors attached to mobile Bruce Scharlau, University of Aberdeen, 2013

  5. A number of scenarios where sensors apply Gyroscope Proximity Sensors on mobile GPS Camera Bruce Scharlau, University of Aberdeen, 2013

  6. A number of scenarios where sensors apply Lab on a chip Others? Sensors attached to mobile Microscope Bluetooth NFC Wifi Bruce Scharlau, University of Aberdeen, 2013

  7. A number of scenarios where sensors apply Online data Bluetooth NFC Wifi Sensor data available RFID Swarms: objects and devices Internet of things ‘fuel band’ – quantitative self Bruce Scharlau, University of Aberdeen, 2013

  8. AR provides application interface Less about killer app and more about making it easier to use available information http://www.guardian.co.uk/technology/appsblog/2011/feb/17/augmented-reality-mobile-apps Bruce Scharlau, University of Aberdeen, 2013

  9. AR used currently for games, travel & marketing Bruce Scharlau, University of Aberdeen, 2013

  10. Games are similar Guide ball round maze, pretend to play football, etc http://harigottipati.sys-con.com/node/1554096 http://allyouneedislists.com/gaming/mobile/7-kick-ass-augmented-reality-mobile-games/ Bruce Scharlau, University of Aberdeen, 2013

  11. Real-time AR games change the rules a bit With Ingress you need to be at specific place at specific time to play http://www.ingress.com http://venturebeat.com/2013/10/15/google-niantics-ingress-augmented-reality-game-grows-with-real-time-events/ Bruce Scharlau, University of Aberdeen, 2013

  12. And what about Google Glass? http://www.google.co.uk/glass/start/ Bruce Scharlau, University of Aberdeen, 2013

  13. AR marketing brings adverts to life Point mobile to part of advert and watch what happens… Bruce Scharlau, University of Aberdeen, 2013

  14. There are different levels of Augmented Reality • QR codes & barcodes to link to physical items • Marker based codes – point camera at marker and watch the magic • Markerless apps such as navigation maps and compasses • Augmented vision to add layers to what you see http://www.slideshare.net/aky25/augmented-reality-presentation-3119696 Bruce Scharlau, University of Aberdeen, 2013

  15. You can pull the AR or push it to the handset http://www.slideshare.net/aky25/augmented-reality-presentation-3119696 Bruce Scharlau, University of Aberdeen, 2013

  16. Layar architecture has many compenents http://layar.pbworks.com/w/page/7783214/Layar%20Platform%20Architecture%20Overview Bruce Scharlau, University of Aberdeen, 2013

  17. Layar has multiple platforms Bruce Scharlau, University of Aberdeen, 2013

  18. Toolkits are needed for apps • http://code.google.com/p/andar/ • http://nyatla.jp/nyartoolkit/wiki/index.php?FrontPage.en • http://www.artoolworks.com/products/mobile/artoolkit-for-ios/ Bruce Scharlau, University of Aberdeen, 2013

  19. Augmented reality reduces friction AR apps make life easier Bruce Scharlau, University of Aberdeen, 2013

  20. Sensors provide more data Sensors let us live better lives and make more sense of what is happening around us Bruce Scharlau, University of Aberdeen, 2013

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