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MATH 306

MATH 306. Chapter 1. Projection and perspective. Representing three-dimensional figures in a plane (flat surface). Parallel Projection Oblique or Cavalier Perspective Axonometric Perspective Central Projection One vanishing point Two vanishing points. Parallel projection.

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MATH 306

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  1. MATH 306 Chapter 1

  2. Projection and perspective • Representing three-dimensional figures in a plane (flat surface). • Parallel Projection • Oblique or Cavalier Perspective • Axonometric Perspective • Central Projection • One vanishing point • Two vanishing points

  3. Parallel projection • Cavalier or Oblique • 1. Draw the front view of the object. • 2. Draw an oblique line (vector), called receding line. • 3. All measurements drawn backwards are halfor smaller than the original measurement. • 4.30 or 45 degrees is the angle for all lines drawn backwards. • 5. Lines that should not be seen are dotted.

  4. Parallel projection • Axonometric • X-axis = width • Y-axis = length • Z-axis = height Determine the width, height and length of the solid. Draw lines parallel to each axis from each determined point or vertex.

  5. Length: 7 cm Height: 2 cm Width: 3 cm

  6. Central projection One vanishing point Two vanishing points

  7. One vanishing point The face of the solid is parallel to the plane of the page. Connect all vertices of the solid to the vanishing point on the horizontal line.

  8. One vanishing point Draw lines parallel to the lines of the original solid (at a distance you think is ok for good depth perception). Dotted lines are used for any edges that are not normally visible in a solid.

  9. Two vanishing points

  10. Orthogonal projections • Different views of an object on a plane (flat surface). • Top view • Left view • Right view • Bottom view • Front view • Back view

  11. Orthogonal projections example

  12. Your turn! Front, top, right

  13. Oblique perspective

  14. Axonometric perspective: back, bottom and left.

  15. Coded blue print

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