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Uri Zwick Tel Aviv University. Simple Stochastic Games Mean Payoff Games Parity Games. CSR 2008 Moscow, Russia. TexPoint fonts used in EMF. Read the TexPoint manual before you delete this box.: A A A A. Simple Stochastic Games. Mean Payoff Games. Parity Games.
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Uri ZwickTel Aviv University Simple Stochastic GamesMean Payoff GamesParity Games CSR 2008Moscow, Russia TexPoint fonts used in EMF. Read the TexPoint manual before you delete this box.: AAAA
Simple Stochastic Games Mean Payoff Games Parity Games Randomizedsubexponential algorithm for SSG Deterministicsubexponential algorithm for PG
Simple Stochastic Games Mean Payoff Games Parity Games
R R R R A simple Simple Stochastic Game
min-sink MAX-sink Simple Stochastic game (SSGs)Reachability version[Condon (1992)] R min MAX RAND Two Players: MAX and min Objective:MAX/min the probability of getting to the MAX-sink
Simple Stochastic games (SSGs)Strategies A generalstrategy may be randomized and history dependent A positional strategy is deterministicand history independent Positionalstrategy for MAX: choice of an outgoing edge from each MAX vertex
Simple Stochastic games (SSGs)Values Every vertex i in the game has a valuevi general positional general positional Both players have positionaloptimal strategies There are strategies that are optimal for every starting position
Simple Stochastic game (SSGs)[Condon (1992)] Terminating binary games The outdegrees of all non-sinks are 2 All probabilities are ½. The game terminates with prob. 1 Easy reduction from general gamesto terminating binary games
“Solving” terminating binary SSGs The values vi of the vertices of a game are the unique solution of the following equations: The values are rational numbersrequiring only a linear number of bits Corollary: Decision version in NP co-NP
Value iteration (for binary SSGs) Iterate the operator: Converges to the unique solution But, may require an exponentialnumber of iterations just to get close
Simple Stochastic game (SSGs)Payoff version[Shapley (1953)] R min MAX RAND Limiting average version Discounted version
Markov Decision Processes (MDPs) R min MAX RAND Theorem:[Epenoux (1964)] Values and optimal strategies of a MDP can be found by solving an LP
SSG NP co-NP – Another proof Deciding whether the value of a game isat least (at most) v is in NP co-NP To show that value v,guess an optimal strategy for MAX Find an optimal counter-strategy for min by solving the resulting MDP. Is the problem in P ?
Mean Payoff Games (MPGs)[Ehrenfeucht, Mycielski (1979)] R min MAX RAND Non-terminating version Discounted version ReachabilitySSGs PayoffSSGs MPGs Pseudo-polynomial algorithm (PZ’96)
Mean Payoff Games (MPGs)[Ehrenfeucht, Mycielski (1979)] Again, both players have optimal positional strategies. Value(σ,) – average of cycle formed
Selecting the second largest element with only four storage locations [PZ’96]
Parity Games (PGs) A simple example Priorities 2 3 2 1 4 1 EVEN wins if largest priorityseen infinitely often is even
8 3 ODD EVEN Parity Games (PGs) EVEN wins if largest priorityseen infinitely often is even Equivalent to many interesting problemsin automata and verification: Non-emptyness of -tree automata modal -calculus model checking
8 3 ODD EVEN Parity Games (PGs) Mean Payoff Games (MPGs) [Stirling (1993)] [Puri (1995)] Replace priority k by payoff (n)k Move payoffs to outgoing edges
Switches … i Value vector of strategy σ of MAX with respect to the optimal counter strategy of min
Strategy/Policy Iteration Start with some strategy σ (of MAX) While there are improving switches, perform some of them As each step is strictly improving and as there is a finite number of strategies, the algorithm must end with an optimal strategy SSG PLS (Polynomial Local Search)
Strategy/Policy IterationComplexity? Performing only one switch at a time may lead to exponentially many improvements,even for MDPs [Condon (1992)] What happens if we perform all profitable switches [Hoffman-Karp (1966)] ??? Not known to be polynomialBest upper bound: O(2n/n) [Mansour-Singh (1999)] No non-linear examplesBest lower bounds: 2n-O(1)[Madani (2002)]
A randomized subexponential algorithm for simple stochastic games
Arandomizedsubexponentialalgorithm for binary SSGs[Ludwig (1995)][Kalai (1992)] [Matousek-Sharir-Welzl (1992)] Start with an arbitrary strategy for MAX Choose a random vertex iVMAX Find the optimal strategy ’ for MAX in the gamein which the only outgoing edge of i is (i,(i)) If switching ’ at i is not profitable, then ’ is optimal Otherwise, let (’)i and repeat
Arandomizedsubexponentialalgorithm for binary SSGs[Ludwig (1995)][Kalai (1992)] [Matousek-Sharir-Welzl (1992)] MAX vertices All correct ! Would never be switched ! There is a hidden order of MAX vertices under which the optimal strategy returned by the first recursive call correctly fixes the strategy of MAX at vertices 1,2,…,i
The hidden order ui(σ)- the maximum sum of values of a strategy of MAX that agrees with σ on i
The hidden order Order the vertices such that Positions 1,..,iwere switchedand would neverbe switched again
SSGs are LP-type problems[Björklund-Sandberg-Vorobyov (2002)][Halman (2002)] General (non-binary) SSGs can be solved in time AUSO – Acyclic Unique Sink Orientations
Parity Games (PGs) A simple example Priorities 2 3 2 1 4 1 EVEN wins if largest priorityseen infinitely often is even
Exponential algorithm for PGs[McNaughton (1993)] [Zielonka (1998)] Vertices of highest priority(even) Firstrecursivecall Vertices from whichEVEN can force thegame to enter A Lemma: (i) (ii)
Exponential algorithm for PGs[McNaughton (1993)] [Zielonka (1998)] Second recursivecall In the worst case, both recursive calls are on games of size n1
Deterministic subexponential alg for PGsJurdzinski, Paterson, Z (2006) Idea:Look for small dominions! Second recursivecall Dominions of size s can be found in O(ns) time Dominion Dominion: A (small) set from which one of the players can win without the play ever leaving this set
Open problems • Polynomial algorithms? • Is the Policy Improvement algorithm polynomial? • Faster subexponential algorithmsfor parity games? • Deterministic subexponential algorithmsfor MPGs and SSGs? • Faster pseudo-polynomial algorithmsfor MPGs?