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Explore audio mixing in multiplayer games through case studies from Battlefield: Bad Company & Frostbite engine with David Möllerstedt from EA DICE. Discover HDR audio design, mastering techniques, and future innovations. Join David Möllerstedt, Head of Audio at DICE, as he delves into the history of DICE, game sound design, and the future of audio engineering in gaming. Learn about HDR audio, its functions, importance of perceived loudness, and the Master Unit for real-time audio mastering. The future of game audio is bright - dive into the world of immersive sound with DICE's innovative approaches.
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Develop ‘08 • Audio For Multiplayer & Beyond • Mixing Case Studies From Battlefield: Bad Company & Frostbite • David Möllerstedt – EA DICE
Agenda • DICE History • Battlefield: Bad Company • HDR Audio • Master Unit • Frostbite • Future
Me • David Möllerstedt • Head of Audio • DICE Sept 05
History DICE started 1992 An EA Company since 2006 Battlefield 1942 RalliSport Challenge 1 Battlefield 2 RalliSport Challenge 2 Battlefield 2142
Battlefield: Bad Company • Single Player Campaign • Sandbox Multiplayer
Playtime • How long is your game? ?
How Long is Your Game? Accumulated play time across all players Average logged playtime
How Long is Your Game? • Sound Design • The Mix
HDR Audio • Measure loudness at Listener position – scale all sound sources accordingly 135db 95db
HDR Audio • Functions similar to HDR lighting
HDR Audio • HDR Audio is not compression, all sounds are played uncompressed • The effect is sometimes similar to compression NOT
HDR Audio • HDR Audio works on logical loudness values and does not touch the actual audio waveform
HDR Audio • Priority • Based on Loudness • Automatic • Mindset
HDR Audio • HDR Audio Demo
Playback Environment How do you listen to your game? ?
How Do You Listen? • Perceived Loudness
Master Unit Realtime mastering of the 4.0 ingame audio LFE & Centre channel and the Direct Out Bus are not routed through the Master Unit
Master Unit Master Unit chain HP Low Shelf High Shelf Compressor Clip
Master Unit Three settings Home Cinema Hi-Fi (default) TV
Master Unit • Active end user system • Make your sounds heard
Demo Master Unit
Frostbite Frostbite DICE’s games engine
The Future What about the future? ?
The Future • You can do anything! • Focus
The End Thank you!
DICE is always looking for devoted talents Check: jobs.ea.com The End
Q & A! The End